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#1
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Quote:
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#2
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Quote:
The Keep isn't held very well though. The goblins hold the cellars, and Dark Elves keep taking up residence in the Keep. Meanwhile, out in the Hold, which is currently the Pass, but would be part of the Hold if there were 4 zones, the bandits hold a few areas just outside the Keep. If you pass too close to the areas they keep, they will most likely hold you in contempt at least, and may very well take your life. So, make sure to stay clear of the places they hold outside of the keep. | |||
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#3
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Quote:
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#4
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Also, the Kunark era cloth map does not label Highkeep or Highpass Hold.
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#5
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Is Menden in this thread the same Menden that played on red99 years ago?
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#6
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I definitely remember camping the "raider room" or "warrior room" back in the day. It took a long time! But it was fun.
And other guides definitely consider the goblins to be 4 camps. I learned this first hand a couple weeks ago [You must be logged in to view images. Log in or Register.] | ||
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#7
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Also, this is from the Wiki play nice policy. Is this part still accurate?
"Project 1999 Staff will not be defining what constitutes a camp. Instead, Project 1999 Customer Service Staff will arbitrate spawn disputes on a per-case-basis. We greatly encourage players to find their own resolution to spawn disputes, as the solution provided by the staff will at best be a win-lose situation, and possbily a lose-lose situation. No two decisions, even at the same 'camp', are guaranteed to be the same, as we will take into account multiple factors in making a determination on a 'camp'." | ||
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#8
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#9
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You mean Crushbone Keep Hold?
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