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  #1  
Old 12-20-2019, 05:18 PM
Pretzelle Pretzelle is offline
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Quote:
Originally Posted by larper99 [You must be logged in to view images. Log in or Register.]
Yeah. "Highpass Hold" makes no sense for the outdoor zone. A Hold is a building, not an area. I like to believe that it was intended to be called "Highhold Pass" or simply "High Pass". Then the keep itself would be named "Highhold Keep" or simply "High Keep", or even more simply "High Hold".

Or, alternatively, the pass would be called "High Pass" and the keep would be "High Pass Hold". But, of course, the latter is the current name for the pass, not the Hold, which is a Keep, which is named "High Keep".

Now, if the forces of evil manage to take the pass, they "take the Hold", while the Keep itself may stand. Or, after Taking the Hold, they may simply bypass the Keep. They may even wave hello as they Pass the Keep, effectively saying "Hi, Keep".
the area is the stronghold (Hold) within the mountain pass (Highpass) and controlled by Carson McCabe. High Keep is the castle within the hold.
  #2  
Old 12-20-2019, 05:28 PM
larper99 larper99 is offline
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Quote:
Originally Posted by Pretzelle [You must be logged in to view images. Log in or Register.]
the area is the stronghold (Hold) within the mountain pass (Highpass) and controlled by Carson McCabe. High Keep is the castle within the hold.
But, McCabe doesn't control the entire pass, which is called Highpass Hold. He only controls (holds) a portion of the entire zone, those within the gates on either end of the pass. The Orcs and Gnolls hold the rest of the pass. So, yes, the area between the gates in the pass would constitute a hold, and the castle would be the keep. In that case we would need 4 zones for the area to make sense: High Pass East, High Pass West, High Pass Hold, and High Pass Hold Keep.

The Keep isn't held very well though. The goblins hold the cellars, and Dark Elves keep taking up residence in the Keep. Meanwhile, out in the Hold, which is currently the Pass, but would be part of the Hold if there were 4 zones, the bandits hold a few areas just outside the Keep. If you pass too close to the areas they keep, they will most likely hold you in contempt at least, and may very well take your life. So, make sure to stay clear of the places they hold outside of the keep.
  #3  
Old 12-20-2019, 05:33 PM
Pretzelle Pretzelle is offline
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Quote:
Originally Posted by larper99 [You must be logged in to view images. Log in or Register.]
But, McCabe doesn't control the entire pass, which is called Highpass Hold. He only controls (holds) a portion of the entire zone, those within the gates on either end of the pass. The Orcs and Gnolls hold the rest of the pass. So, yes, the area between the gates in the pass would constitute a hold, and the castle would be the keep. In that case we would need 4 zones for the area to make sense: High Pass East, High Pass West, High Pass Hold, and High Pass Hold Keep.

The Keep isn't held very well though. The goblins hold the cellars, and Dark Elves keep taking up residence in the Keep. Meanwhile, out in the Hold, which is currently the Pass, but would be part of the Hold if there were 4 zones, the bandits hold a few areas just outside the Keep. If you pass too close to the areas they keep, they will most likely hold you in contempt at least, and may very well take your life. So, make sure to stay clear of the places they hold outside of the keep.
Could do so much with the lore of this game with proper development. Could have an entire expansion based in/around High Keep filled with smuggling, war against orcs/gnolls/goblins, espionage, gambling, bounty hunting, murder/mystery!
  #4  
Old 12-20-2019, 05:21 PM
Pretzelle Pretzelle is offline
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Also, the Kunark era cloth map does not label Highkeep or Highpass Hold.
  #5  
Old 12-21-2019, 01:21 PM
Palemoon Palemoon is offline
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Is Menden in this thread the same Menden that played on red99 years ago?
  #6  
Old 12-21-2019, 02:41 PM
reznor_ reznor_ is offline
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I definitely remember camping the "raider room" or "warrior room" back in the day. It took a long time! But it was fun.

And other guides definitely consider the goblins to be 4 camps. I learned this first hand a couple weeks ago [You must be logged in to view images. Log in or Register.]
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  #7  
Old 12-21-2019, 03:35 PM
skipdog skipdog is offline
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Also, this is from the Wiki play nice policy. Is this part still accurate?

"Project 1999 Staff will not be defining what constitutes a camp. Instead, Project 1999 Customer Service Staff will arbitrate spawn disputes on a per-case-basis. We greatly encourage players to find their own resolution to spawn disputes, as the solution provided by the staff will at best be a win-lose situation, and possbily a lose-lose situation. No two decisions, even at the same 'camp', are guaranteed to be the same, as we will take into account multiple factors in making a determination on a 'camp'."
  #8  
Old 12-21-2019, 04:25 PM
Richco07 Richco07 is offline
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Doing gobs be like

https://www.youtube.com/watch?v=toctAeO7aTM
  #9  
Old 12-21-2019, 04:44 PM
Fammaden Fammaden is offline
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You mean Crushbone Keep Hold?
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