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  #61  
Old 07-23-2020, 02:28 PM
maskedmelon maskedmelon is offline
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How much longer on green until kunark? Do I have time to make a character and get to 50 before it launches if I play like 2hr per night?
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  #62  
Old 07-23-2020, 02:32 PM
Bigsham Bigsham is offline
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Originally Posted by OuterChimp [You must be logged in to view images. Log in or Register.]
I think this is a matter of we are all 20 years older and can see we can share the bigger mobs as much as we can and we all benefit.
Or play on aradune and open an instance weekly and kill your inny cazic vox nagafens and have a great time doing it at a casual pace
  #63  
Old 07-23-2020, 03:02 PM
Bones Bones is offline
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Originally Posted by Bigsham [You must be logged in to view images. Log in or Register.]
Or play on aradune and open an instance weekly and kill your inny cazic vox nagafens and have a great time doing it at a casual pace
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  #64  
Old 07-23-2020, 03:16 PM
Tankwipe Tankwipe is offline
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Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
How much longer on green until kunark? Do I have time to make a character and get to 50 before it launches if I play like 2hr per night?
http://wiki.project1999.com/Timeline
11/6 according to wiki. Should be plenty of time imo
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  #65  
Old 07-23-2020, 04:31 PM
Bardp1999 Bardp1999 is offline
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Originally Posted by EqGamer1724 [You must be logged in to view images. Log in or Register.]
So my questions are:

1) Were we really this soft in 1999? Was most of the content on a scheduled rotation and will it be the same in Kunark and Velious?

2) What would happen if <Seal Team> left the UN and locked everything down? What would happen if your guild isn’t able to run a Tranix Crown through its DKP system?

3) I’ve never seen a top server guild share so much content. When ST kills Phinny on an earthquake why does the rest of the UN start curing? Were we really this soft in 1999?

4) Do you think the original developers intended end game content to be competitive or shared in a modified TLP format?

Any help is greatly appreciated.
1) There was like 1-3 guilds per server who were killing Raid mobs in Classic. This content was never meant to be shared by 10+ guilds.

2) Much like if the United States of Merica left the IRL UN, it would cease to have much meaning. The UN is a ruse that allows the top guild to maintain control and pretend they are trying to help the server... in some cases they are helping the server but only after the pixel lust has been sated (spoiler: it never fully gets sated)

3) In 1999 this content was not killed on a regular basis for a good while. However, classically, EQ consists of the 'haves' and 'haves nots' so it is classic that guilds are denied pixels by more unhealthy players. Furthermore gear shaming is far less prevelant on P99 than in 1999 so I encourage people to (1) get made when people dont ask permission to inspect your gear (2) deny people groups at level 20 unless in BiS and then make fun of them in OOC for being poor and bad at the game.

4) They developed EQ in this manner to encourage team work. I don't believe it was ever intended to be 'competitive' in the manner that we treat it today - it was intended to be shared content by the top 2-3 guilds... which in a way on P99 it is

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  #66  
Old 07-23-2020, 11:37 PM
quido quido is offline
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Originally Posted by Fammaden [You must be logged in to view images. Log in or Register.]
This is utter nonsense. Someone JUST quoted the stat that ST has had 11 of the 16 total raid petitions. I struggle to recall more than one or two concessions they've made since the teal merger vs. the ones they've forced on Fed which seem to be one a week at this point in Fear. There's only one guild in the UN who are lawyerquest pros, you're right on one thing the rest of the guilds are complete newbs to that facet of P99 raid scenes and it shows.
So? ST fucks up less than the Federation.
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  #67  
Old 07-23-2020, 11:56 PM
cd288 cd288 is offline
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Quote:
Originally Posted by Bardp1999 [You must be logged in to view images. Log in or Register.]
1) There was like 1-3 guilds per server who were killing Raid mobs in Classic. This content was never meant to be shared by 10+ guilds.

2) Much like if the United States of Merica left the IRL UN, it would cease to have much meaning. The UN is a ruse that allows the top guild to maintain control and pretend they are trying to help the server... in some cases they are helping the server but only after the pixel lust has been sated (spoiler: it never fully gets sated)

3) In 1999 this content was not killed on a regular basis for a good while. However, classically, EQ consists of the 'haves' and 'haves nots' so it is classic that guilds are denied pixels by more unhealthy players. Furthermore gear shaming is far less prevelant on P99 than in 1999 so I encourage people to (1) get made when people dont ask permission to inspect your gear (2) deny people groups at level 20 unless in BiS and then make fun of them in OOC for being poor and bad at the game.

4) They developed EQ in this manner to encourage team work. I don't believe it was ever intended to be 'competitive' in the manner that we treat it today - it was intended to be shared content by the top 2-3 guilds... which in a way on P99 it is

Move thread to resolved - classic
I forgot about it being the norm to ask to inspect.

Definitely never saw anyone denying someone groups at lower levels over gear though. No one even knew what bis was back then.
  #68  
Old 07-24-2020, 12:04 AM
Swish Swish is offline
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Originally Posted by Bigsham [You must be logged in to view images. Log in or Register.]
Or play on aradune and open an instance weekly and kill your inny cazic vox nagafens and have a great time doing it at a casual pace
Can't beat private pixels, right?
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  #69  
Old 07-24-2020, 07:22 AM
Coridan Coridan is offline
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Firstly, with live is there was a server opening almost every month through to PoP so the hardcore population was constantly being split and there were enough casuals still joining up to keep them supported. Now all the hardcore players are in one spot with multiple level 50s before Kunark has even come out.

Secondly, we have 20 years of experience especially thanks to Blue. On Live just as soon as the top guilds were getting a solid handle on raid content, boom the new expansion launched and they were off to start practicing/working on/learning that. Leaving the old stuff behind more frequently.

Third, that DMO guy from Tribunal, do you remember Ignaurus the server GM? I'm friends with him =p
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  #70  
Old 07-24-2020, 04:32 PM
possiblyben possiblyben is offline
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Quote:
Originally Posted by EqGamer1724 [You must be logged in to view images. Log in or Register.]
I have some questions and I hope the community
4) Do you think the original developers intended end game content to be competitive or shared in a modified TLP format?

Any help is greatly appreciated.
This is what's known as the "Appeal to Authority" fallacy with a bit of "Appeal to Nature" sprinkled in for good measure.

On top of that, lets not let nostalgia for "the good ole days" cloud how well things are working right now.

What the UN is doing (and does a good job of) is taking limited amounts of resources and spreading them around so it doesn't dissolve into a zero-sum fuck-fest where drama is the underlying currency by which we all derive fun-times from.
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