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#61
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I'll continue to live in reality, where people use sub 60 pocket clerics to do content. Still waiting on the answer to my question about what camps a 52 Cleric couldn't do that a 60 Cleric could do with respect to this trio. Like the other thread, you keep dodging. For someone who is supposedly very knowledgeable, you can't answer a lot of questions.
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#62
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#63
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It's not even the same anymore lol. Cleric with ranger and bard has solid synergy, not only in the fact that it's protected by some good defensive and HP buffs, but also superior healing, as well as bard buffs to further reinforce the hardyness and dps of the party, as well as mana for cleric. I'm not trying to downplay your shaman, necro strats, but there's just not that much actual synergy or options between it. Necro has 1 buff, DMF.. and 1 mana regen "twitch" which only the shaman can benefit from. It's jenky. Cleric and Ranger both benefit from mana pumping bard, same with strengthening songs, and both bard and ranger benefit from cleric buffs, same with ranger stuff like roots or harmony, both cleric and bard benefit. It's just a matter that there's WAY MORE synergy in the build I proposed. If you replaced the ranger and cleric with shaman and necro it wouldn't be able to handle as much, and would be more limited, but possibly more lethal, but still more limited. | |||
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#64
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If pocket clerics are allowed, then pocket enchanters are allowed. Since enchanters are not allowed, that means pocket clerics and any pockets are banned. | |||
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#65
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#66
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Shamans turn hp into mana. Shamans can turn mana into hp (heals). Necros turn hp into mana. Necros turn mana into heals via taps. Necro can ALSO turn their hps into healing of others. That loop right there is simply absurd with regards to synergy all by itself. It ignores all the other ways each of these classes complement each other so beautifully. That … and with regrowth + torpor + necro heal you’re looking at the equivalent of an on demand 440hp HoT … which is frankly more than enough healing for any groupable trophy kill in the game once it is slowed. For the pre-60 and pretorpor game, necro/shaman synergy means there will always be mana for buffs, heals, slows … no real med breaks needed It’s a high dps group that has healing coming out of its ears, strong tanking, plenty of CC and her perfect pull potential with 2 FD classes. I can’t think of any 3 classes that compliment each other better than 2x ench and cleric
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Last edited by Troxx; 07-19-2024 at 01:31 PM..
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#67
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#68
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Everything the shm-nec synergy can do is only tied to HP and Mana. pacify? nope. roots? basic ones. buffs? shm only nec has no buffs. stuns? nope. memblur? nope. There are many things that shaman-necro cannot do, that the other classes in the rng-cle-bar CAN do. It's the versatility vs viability argument. Since the original argument is to not allow enchanters in, I'm throwing in the extra rule of no-charming. Necro at this point is just a battery, your shaman isn't gonna be outputting that much dps, and your bard is your tank??? How do you even kill anything when all you have at that point are hp/mana defenses? [You must be logged in to view images. Log in or Register.] Dedicated rolls don't need to play patsy around their sole synergy setup to function, they rely on the synergy as a backup while their main class rolls ARE synergy. A ranger for example is a partial tank and partial puller. They excel at both of those things when they have a full healer or full CC. Bard is a partial CC, cleric is a full Healer. Ranger benefits solely from the synergy of being around them. If you want to argue natural synergy vs forced synergy, feel free. I've played in groups of natural synergy and the exp and levels flew by. I've played in groups of forced synergy, and it was "decent" exp but very stressful, not the best parties. The question is "best trio", which I would describe as a group that doesn't have issues partying anything/everything they attempt while not being a burden or taxing to the party at the same time. If you can go 10 hours in a party with very little breaks, then clearly that's the best party. If you have to break every 20 minutes or less, then clearly it's a forced synergy. | |||
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#69
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#70
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That was the point I was making. It's good and would be fun, but I don't think it would be best at anything. You're making a good argument for it though.
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Last edited by bcbrown; 07-19-2024 at 02:21 PM..
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