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  #61  
Old 07-19-2024, 12:07 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
/facepalm

The salty bitch who’s never leveled a cleric is telling the rest of us who have about how the power curve changes for clerics with the final 8 levels of their spell book and character progression. All because he heard (like literally last week) from somebody that they managed to squeak a success on chardok royals by the skin of their teeth (a feat a shaman can’t accomplish).

All the sudden it’s ok if all the clerics stop logging in at level 52 lol

What a fucking tool.
More projection. This post sounds very salty indeed. You were the one who couldn't name Chardok Royals when I asked you what camps a Cleric were needed at. PatChapp answered in one post. You spent like 50 pages trolling and dodging, and didn't answer the question.

I'll continue to live in reality, where people use sub 60 pocket clerics to do content. Still waiting on the answer to my question about what camps a 52 Cleric couldn't do that a 60 Cleric could do with respect to this trio. Like the other thread, you keep dodging.

For someone who is supposedly very knowledgeable, you can't answer a lot of questions.
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  #62  
Old 07-19-2024, 12:55 PM
Troxx Troxx is offline
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Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
no pocket chars thats dumb
This is Tox’s thread. He makes up the rules. Shut the fuck up about pockets.
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  #63  
Old 07-19-2024, 12:58 PM
Rimitto Rimitto is offline
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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
I don't think this can compete with monk/shaman/necro as "best", but I bet it would be a ton of fun. Some of the most fun I've had in EQ was in a static trio enchanter/cleric/bard where I played the cleric, although a lot of that was because the other players were cool, chill people, and we all were on discord so could easily coordinate what we each were doing on bad pulls.

But, like, you could probably swap the cleric to a necro, as then you have great bard/necro synergy and still plenty of healing power. And then if you swap the bard for a shaman, you'll improve the burst healing, have better haste and slow, still have good synergy with the necro with regen. And for pulling/tanking/dps the monk is probably better, albeit with less utility.

I wonder what bard/shaman/necro would be like. You'd be able to shift health and mana around in an unparalleled fashion. But when what do you do with all that mana? One scenario I'd love to see would be the bard pulling a whole mess of mobs and kiting them around with the aoe snare. Then necro and shaman can root-cc, dropping splurt and shaman epic on each. Would be messy and chaotic but I bet the dps would be off the charts.

Edit: Ah, splurt and shaman epic don't stack. Too bad.
You just agreed and replaced the entire party 1 class at a time [You must be logged in to view images. Log in or Register.]
It's not even the same anymore lol.

Cleric with ranger and bard has solid synergy, not only in the fact that it's protected by some good defensive and HP buffs, but also superior healing, as well as bard buffs to further reinforce the hardyness and dps of the party, as well as mana for cleric.

I'm not trying to downplay your shaman, necro strats, but there's just not that much actual synergy or options between it.
Necro has 1 buff, DMF.. and 1 mana regen "twitch" which only the shaman can benefit from. It's jenky.

Cleric and Ranger both benefit from mana pumping bard, same with strengthening songs, and both bard and ranger benefit from cleric buffs, same with ranger stuff like roots or harmony, both cleric and bard benefit.

It's just a matter that there's WAY MORE synergy in the build I proposed. If you replaced the ranger and cleric with shaman and necro it wouldn't be able to handle as much, and would be more limited, but possibly more lethal, but still more limited.
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  #64  
Old 07-19-2024, 01:06 PM
Rimitto Rimitto is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
More projection. This post sounds very salty indeed. You were the one who couldn't name Chardok Royals when I asked you what camps a Cleric were needed at. PatChapp answered in one post. You spent like 50 pages trolling and dodging, and didn't answer the question.

I'll continue to live in reality, where people use sub 60 pocket clerics to do content. Still waiting on the answer to my question about what camps a 52 Cleric couldn't do that a 60 Cleric could do with respect to this trio. Like the other thread, you keep dodging.

For someone who is supposedly very knowledgeable, you can't answer a lot of questions.
Pocket clerics are banned.
If pocket clerics are allowed, then pocket enchanters are allowed.
Since enchanters are not allowed, that means pocket clerics and any pockets are banned.
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  #65  
Old 07-19-2024, 01:13 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
This is Tox’s thread. He makes up the rules. Shut the fuck up about pockets.
You brought them up before I did. Maybe take your own advice? It is always funny to see Troxx bring up a topic first, and then attack other people for responding to the topic he brought up. He dodged the question again too.
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  #66  
Old 07-19-2024, 01:27 PM
Troxx Troxx is offline
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Originally Posted by Rimitto [You must be logged in to view images. Log in or Register.]
I'm not trying to downplay your shaman, necro strats, but there's just not that much actual synergy or options between it.
Necro has 1 buff, DMF.. and 1 mana regen "twitch" which only the shaman can benefit from. It's jenky.
What?

Shamans turn hp into mana. Shamans can turn mana into hp (heals). Necros turn hp into mana. Necros turn mana into heals via taps. Necro can ALSO turn their hps into healing of others.

That loop right there is simply absurd with regards to synergy all by itself. It ignores all the other ways each of these classes complement each other so beautifully. That … and with regrowth + torpor + necro heal you’re looking at the equivalent of an on demand 440hp HoT … which is frankly more than enough healing for any groupable trophy kill in the game once it is slowed.

For the pre-60 and pretorpor game, necro/shaman synergy means there will always be mana for buffs, heals, slows … no real med breaks needed

It’s a high dps group that has healing coming out of its ears, strong tanking, plenty of CC and her perfect pull potential with 2 FD classes.

I can’t think of any 3 classes that compliment each other better than 2x ench and cleric
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Last edited by Troxx; 07-19-2024 at 01:31 PM..
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  #67  
Old 07-19-2024, 01:51 PM
Vexenu Vexenu is offline
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Originally Posted by Penish [You must be logged in to view images. Log in or Register.]
pretty sure the thread is called BEST TRIO, not viable trio's

cool story bro
Best trio was literally settled in the OP by unanimous consensus, thread is now about viable trios and DSM posts.
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  #68  
Old 07-19-2024, 02:11 PM
Rimitto Rimitto is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
What?

Shamans turn hp into mana. Shamans can turn mana into hp (heals). Necros turn hp into mana. Necros turn mana into heals via taps. Necro can ALSO turn their hps into healing of others.

That loop right there is simply absurd with regards to synergy all by itself. It ignores all the other ways each of these classes complement each other so beautifully. That … and with regrowth + torpor + necro heal you’re looking at the equivalent of an on demand 440hp HoT … which is frankly more than enough healing for any groupable trophy kill in the game once it is slowed.

For the pre-60 and pretorpor game, necro/shaman synergy means there will always be mana for buffs, heals, slows … no real med breaks needed

It’s a high dps group that has healing coming out of its ears, strong tanking, plenty of CC and her perfect pull potential with 2 FD classes.

I can’t think of any 3 classes that compliment each other better than 2x ench and cleric
You've just perfectly highlighted the problem. [You must be logged in to view images. Log in or Register.]

Everything the shm-nec synergy can do is only tied to HP and Mana.

pacify? nope.
roots? basic ones.
buffs? shm only nec has no buffs.
stuns? nope.
memblur? nope.

There are many things that shaman-necro cannot do, that the other classes in the rng-cle-bar CAN do.

It's the versatility vs viability argument. Since the original argument is to not allow enchanters in, I'm throwing in the extra rule of no-charming. Necro at this point is just a battery, your shaman isn't gonna be outputting that much dps, and your bard is your tank???
How do you even kill anything when all you have at that point are hp/mana defenses? [You must be logged in to view images. Log in or Register.]

Dedicated rolls don't need to play patsy around their sole synergy setup to function, they rely on the synergy as a backup while their main class rolls ARE synergy.
A ranger for example is a partial tank and partial puller. They excel at both of those things when they have a full healer or full CC. Bard is a partial CC, cleric is a full Healer. Ranger benefits solely from the synergy of being around them.

If you want to argue natural synergy vs forced synergy, feel free.
I've played in groups of natural synergy and the exp and levels flew by.
I've played in groups of forced synergy, and it was "decent" exp but very stressful, not the best parties.

The question is "best trio", which I would describe as a group that doesn't have issues partying anything/everything they attempt while not being a burden or taxing to the party at the same time.
If you can go 10 hours in a party with very little breaks, then clearly that's the best party.
If you have to break every 20 minutes or less, then clearly it's a forced synergy.
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  #69  
Old 07-19-2024, 02:17 PM
Jimjam Jimjam is offline
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Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
WAR/MAG/CLR would be good but you'd definitely want a Truncheon for slow 50+ and you would be leaning very heavily on the Cleric for all CC and lull splitting, which would bite you in the ass after awhile. I wouldn't want to play this unless the Warrior and Cleric (the latter with a nice CHA set) were both well-twinked from the jump. This trio would be a fun non-stop chainsaw through low blue mobs, but I think the best you can say about it is that it would be an easy way to level two very in-demand raid classes and a CoTH bot at the same time.
Can also Midnight Mallet? 3 toons to hold charges on emergencies! Don't forget pocket toon for recharges *dodges rotten fruit*
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  #70  
Old 07-19-2024, 02:19 PM
bcbrown bcbrown is offline
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Originally Posted by Rimitto [You must be logged in to view images. Log in or Register.]
You just agreed and replaced the entire party 1 class at a time [You must be logged in to view images. Log in or Register.]
That was the point I was making. It's good and would be fun, but I don't think it would be best at anything. You're making a good argument for it though.
Last edited by bcbrown; 07-19-2024 at 02:21 PM..
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