Quote:
Originally Posted by Smedy
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I was all for the PVP exp death at launch, i didn't realize how stupid it would become though. The reason to take a hit in PVP is to make you think twice before going into battle, the only issue here is that at 60, you don't give a shit about loosing 4% exp, however at 55 it takes you a week (me) to get it back.
What you need to do is once you hit 60 you loose half your fucking level if you die in pvp, that's the only way to make it count enough to be fair.
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Yeah cuz we dont have enough pluggers and people who dont wanna pvp because of xp loss already...
I say when you die at 60, you lose a whole level! That should get people excited about and looking forward to pvp again.
I can already picture the super fun, hours long fights to control a camp
I can already picture the small guilds lining up for super fun pvp time trying to cock block nihilum raids when they have 100% chance of getting a huge PVE xp loss penalty for pvping vs a zerg
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It should have been item loot. People would have gotten used to either walking around naked or roll with a group.
And then you could have had super fun time pvp all day everyday if that is what floats your boat.
You could have held GM events who sorta emulated the events on live with the no drop loot with amazing super fun time pvp weekends