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  #781  
Old 12-21-2011, 09:32 PM
Mexer Mexer is offline
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item loot = classic.
  #782  
Old 12-21-2011, 09:37 PM
Labanen Labanen is offline
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Quote:
Originally Posted by Mexer [You must be logged in to view images. Log in or Register.]
item loot = classic.
true, but thats pretty much been confirmed not to win all debates anyway.

Gotta bring in some arguments in favor or against the idea for something that big.
  #783  
Old 12-21-2011, 09:48 PM
Mexer Mexer is offline
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Is this called the: debate Server, or is this called classic. There is no need to bring up some argument's. I just prefer it that way.

I grew up with an MMO called Meridian59 - full body loot. (1996)

Man, u would need an army to take care of the Crybabes these days. Sorry, some people just like the Challenge, nothing else.
  #784  
Old 12-21-2011, 09:58 PM
Labanen Labanen is offline
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Quote:
Originally Posted by Mexer [You must be logged in to view images. Log in or Register.]
Is this called the: debate Server, or is this called classic.
plenty of non classic stuff in, some because it would require too much work to change and other things because it ruined the server to leave it how it was.

Goal gotta be to maintain to have as many players on the server as you can while making it as classic as possible. No fun if peak hour population drops much lower than what it is, eq - and red in particular - sucks as a singleplayer game.

My point is not that its classic the way it is, but that its the best way it is. And i see absolutely no reason why more people would start playing if it was changed to item loot. Couple of ganks which costs something that took days or weeks to aquire will push people off the server, not bring in the masses. Just my personal opinion of course... cant prove it til we try, but trying it might well kill the server.
  #785  
Old 12-21-2011, 10:16 PM
Mexer Mexer is offline
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Quote:
Originally Posted by Labanen [You must be logged in to view images. Log in or Register.]
plenty of non classic stuff in.
Right. And in fact that everyone has to deal with the same non-classic Features, i dont rly care. As i said. I would prefer to play a hardcore game. If that means i end up with 100 Peeps playing. Hey. Ok for me.

dont care if the Server Pop is 500 or 100 as long i can enjoy the hardcore Modus with still barely enough peeps around to battle with.

We have a complete diff. view on the Game and Server. What u think is healthy for the Server is scoring a mainstream goal. I had enuff of that the last 10 Years...
Last edited by Mexer; 12-21-2011 at 10:21 PM..
  #786  
Old 12-21-2011, 11:35 PM
Slave Slave is offline
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Plain and simple:

More people who consider themselves PvPers would support Item Loot than wouldn't.

ULTIMA ONLINE
SHADOWBANE
DARKFALL

If you have not experienced them, I can see why you wouldn't be as excited for item loot. To you, item loot would be the bogeyman, taunting you with the assurance of experience and evilness.

I assure you folks, it is manageable, it makes every PvP interaction super exciting, and it beats the everloving shit out of money loot. Item Loot + Teams would revive this server BIGTIME.
  #787  
Old 12-26-2011, 02:01 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
[item loot] makes every PvP interaction super exciting, and it beats the everloving shit out of money loot. Item Loot + Teams would revive this server BIGTIME.
I believe some type of item loot system is possible. Discussions should continue.

One suggestion I haven't heard was droppable items by type. That circumvents the weapon/armor problem and points specifically cash loot. For those who do eqemu stuff, something like items.itemtype 14,15,17,21,38 and != nodrop. So that's droppable food, drink, gems, potions, pages, runes, etc. Just something extra?

I also wondered how many players would choose 1 droppable non-worn item loot if it enabled yellow text kills and leaderboard for them. [You must be logged in to view images. Log in or Register.]
  #788  
Old 12-26-2011, 02:15 PM
Jirr Jirr is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I believe some type of item loot system is possible. Discussions should continue.

One suggestion I haven't heard was droppable items by type. That circumvents the weapon/armor problem and points specifically cash loot. For those who do eqemu stuff, something like items.itemtype 14,15,17,21,38 and != nodrop. So that's droppable food, drink, gems, potions, pages, runes, etc. Just something extra?

I also wondered how many players would choose 1 droppable non-worn item loot if it enabled yellow text kills and leaderboard for them. [You must be logged in to view images. Log in or Register.]
Could you flag pumice, golem wands, gate potions, and such to be looted along with coin automatically?
  #789  
Old 12-26-2011, 02:18 PM
Zallar Zallar is offline
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Normally I don't support item loot but I do support item loot when you limit it to consumables like that.
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  #790  
Old 12-26-2011, 02:24 PM
Dfn Dfn is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I believe some type of item loot system is possible. Discussions should continue.

One suggestion I haven't heard was droppable items by type. That circumvents the weapon/armor problem and points specifically cash loot. For those who do eqemu stuff, something like items.itemtype 14,15,17,21,38 and != nodrop. So that's droppable food, drink, gems, potions, pages, runes, etc. Just something extra?

I also wondered how many players would choose 1 droppable non-worn item loot if it enabled yellow text kills and leaderboard for them. [You must be logged in to view images. Log in or Register.]
What about all non-worn items? This would make alternate gear sets, tradeable clickies, gems, etc lootable. I think it would add a much needed dynamic while still retaining players who would normally not play item loot or quit after getting their split paw tunic looted.

Also, leaderboard is good but it can potentially drive casual players away. On VZ/TZ the top of the leaderboard was always people who invested a lot of timr into farming the new players just barely in range. I think some formula would need to be implemented where players have a "value" based on kill:death ratio, level, total points, and even guild.

Edit, more on leaderboard. A flat point system simply doesn't work - it encourages farming of people that you can dispose of quickly and leads to abuse. Why fight people my level when I can kill the group at ass/sup, log out for 20, and repeat. I think a zero-system where the winner takes points from thr loser based on the above variables is all around best.
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Last edited by Dfn; 12-26-2011 at 02:32 PM..
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