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  #71  
Old 12-11-2013, 08:35 PM
Efwan Efwan is offline
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In 14 years of playing a warrior main, I've never had a group "balk" at having to wait like 10 seconds to assist on a mob. I also said 90-95% depending on the mob (this also depends on the war dps, or unlucky misses).
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  #72  
Old 12-11-2013, 08:54 PM
Splorf22 Splorf22 is offline
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In 14 years of playing a warrior main, I've never had a group "balk" at having to wait like 10 seconds to assist on a mob. I also said 90-95% depending on the mob (this also depends on the war dps, or unlucky misses).
IMO it depends on how the cleric's mana pool looks.
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  #73  
Old 12-11-2013, 09:09 PM
Spitty Spitty is offline
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Who says there's a cleric?

Wait-to-assist is appropriate for hard targets where aggro is a major concern.

In my opinion and extensive, board-certified experience, waiting to engage on group mobs is silly and inefficient.

If your rogue or monk doesn't know how to manage their aggro properly, let their asses take a couple hits. They'll either figure it out, or you can take turns teabagging the corpse.

I habitually slow shit immediately, but I stand by the MT and make sure if/when I catch aggro, I'm not screwing things up. Couple rounds later I'm off top aggro and the mob's already at 60%. Efficiency.
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  #74  
Old 12-11-2013, 11:40 PM
ctechguy ctechguy is offline
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Quote:
Originally Posted by Efwan [You must be logged in to view images. Log in or Register.]
I'm sure Sakuragi will probably have more of a political answer to this feedback, but I'd like to kind of point out something from playing many warriors from 99-present. Warriors do not become real warriors until 40ish. To be honest classic warriors were shafted aggro skills until that level. The life of a low-mid level warrior can be tough, yes you will be able to take more damage than anyone, but it's up to your group to learn how to not draw aggro off of you. Good warriors can, however, basically teach dps and healers how to master this. For instance, I personally would tell my groups not to attack until told to do so (normally after I've done some hitting, 90-95%, depending on the mob) and the same went for the raids I tanked/led. Obviously raid mobs wouldn't go down 5% quickly, thus raid would attack at 98 or so, but back in the day taunt worked a bit differently than people see now, but I won't go into all that.
I appreciate your reply. I've never played a Warrior, and I like the insight on aggro and the ability to take damage as a tank.

The OP has an excellent write up on the class, particularly in regards to technical details.

I hope to get a chance to eventually roll one.
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  #75  
Old 12-12-2013, 12:00 AM
webrunner5 webrunner5 is offline
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I know it takes a DAMN good Warrior to do it but it is better if the Warrior is the puller in a group. They have agro to start with unless some dumb caster casts a spell on the mob. I know sometimes a healer has to heal no matter what on a pull.

But Warriors are made to be beat on from start to finish. That is their job. Makes a healers life heaven if that happens. I see a lot of Warriors on here having too good of weapons instead of sort of crap weapons that kind of hold agro. Killer DPS is NOT their job. Not till really high levels.
  #76  
Old 12-12-2013, 12:08 AM
pasi pasi is offline
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At low levels, the difference in damage intake between warriors and other DPS isn't significant enough to hold DPS until aggro. Sure, casters should wait a bit, but melee DPS should go nuts. You do not have complete heal available, so HP/mana per heal is the same throughout the group. The only difference is mitigation which isn't significant yet.

At high levels (50+), slowing the mob ASAP is most important factor. The slower will likely be tanking over a warrior, so someone taking aggro off the shaman/enchanter isn't a huge deal. A clothie will take less damage on a fully slowed mob than a warrior would on a unslowed mob. In these scenarios (virtually all exp mobs), it doesn't matter who is tanking a slowed mob in an exp group.

Holding DPS until aggro is useful for situations where pulling aggro is certain death. These situations don't come up much in your standard exp group. The gain of healing/mana efficiency on plate is not worth the sacrifice of DPS in an exp group.
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  #77  
Old 12-12-2013, 01:52 AM
pharmakos pharmakos is offline
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Quote:
Originally Posted by Spitty [You must be logged in to view images. Log in or Register.]
If your rogue or monk doesn't know how to manage their aggro properly, let their asses take a couple hits. They'll either figure it out, or you can take turns teabagging the corpse.
sucks losing your rogue if there's no epic cleric around

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Who says there's a cleric?
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  #78  
Old 12-12-2013, 02:44 AM
Splorf22 Splorf22 is offline
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Somehow the entire A-Team is in this thread saying basically the most efficient path is usually not to have your entire group sitting there picking their noses while you gain some aggro.
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  #79  
Old 12-12-2013, 07:37 AM
Origin Origin is offline
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Good write-up. Some really useful stuff in there. Enjoyed reading.
  #80  
Old 12-12-2013, 07:49 AM
theaetatus theaetatus is offline
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Waiting 10 seconds to engage on anything but raid mobs is pointless.

The warrior's job is to get as much threat as he can but with a warrior tank the dps just need to realise that watching their own aggro is also their own job.
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