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#71
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In 14 years of playing a warrior main, I've never had a group "balk" at having to wait like 10 seconds to assist on a mob. I also said 90-95% depending on the mob (this also depends on the war dps, or unlucky misses).
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#72
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#73
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Who says there's a cleric?
Wait-to-assist is appropriate for hard targets where aggro is a major concern. In my opinion and extensive, board-certified experience, waiting to engage on group mobs is silly and inefficient. If your rogue or monk doesn't know how to manage their aggro properly, let their asses take a couple hits. They'll either figure it out, or you can take turns teabagging the corpse. I habitually slow shit immediately, but I stand by the MT and make sure if/when I catch aggro, I'm not screwing things up. Couple rounds later I'm off top aggro and the mob's already at 60%. Efficiency.
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[60 ORACLE] SPITULSKI <The A-Team>
Batmanning today for a better tomorrow. | ||
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#74
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The OP has an excellent write up on the class, particularly in regards to technical details. I hope to get a chance to eventually roll one.
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#75
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I know it takes a DAMN good Warrior to do it but it is better if the Warrior is the puller in a group. They have agro to start with unless some dumb caster casts a spell on the mob. I know sometimes a healer has to heal no matter what on a pull.
But Warriors are made to be beat on from start to finish. That is their job. Makes a healers life heaven if that happens. I see a lot of Warriors on here having too good of weapons instead of sort of crap weapons that kind of hold agro. Killer DPS is NOT their job. Not till really high levels. | ||
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#76
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At low levels, the difference in damage intake between warriors and other DPS isn't significant enough to hold DPS until aggro. Sure, casters should wait a bit, but melee DPS should go nuts. You do not have complete heal available, so HP/mana per heal is the same throughout the group. The only difference is mitigation which isn't significant yet.
At high levels (50+), slowing the mob ASAP is most important factor. The slower will likely be tanking over a warrior, so someone taking aggro off the shaman/enchanter isn't a huge deal. A clothie will take less damage on a fully slowed mob than a warrior would on a unslowed mob. In these scenarios (virtually all exp mobs), it doesn't matter who is tanking a slowed mob in an exp group. Holding DPS until aggro is useful for situations where pulling aggro is certain death. These situations don't come up much in your standard exp group. The gain of healing/mana efficiency on plate is not worth the sacrifice of DPS in an exp group.
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#77
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Escapegoat / Pharmakos / Madriax
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#78
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Somehow the entire A-Team is in this thread saying basically the most efficient path is usually not to have your entire group sitting there picking their noses while you gain some aggro.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#79
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Good write-up. Some really useful stuff in there. Enjoyed reading.
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#80
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Waiting 10 seconds to engage on anything but raid mobs is pointless.
The warrior's job is to get as much threat as he can but with a warrior tank the dps just need to realise that watching their own aggro is also their own job.
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Wazzock - Ogre Warrior
Pillock - Iksar Monk Urgh - Troll Shadowknight Twerp - Ogre Shaman Numpty - Halfling Warrior Tosser - Gnome Enchanter | ||
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