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#71
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I don't play on Red because I'm already paranoid enough, I scare easily, and I'm a sore loser. I tried Red a few weeks ago and at level 2 I found myself running from level 1 newbies with nothing but starter gear. If I sat down to rest I spent the time constantly checking my six while mumbling incoherently about people coming to get me. My therapist says Red server won't do me any favors in real life.
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#72
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I'd play if we could copy* characters over. Because then there's no harm, no foul when I end up leaving back to blue because the red population sucks.
*not transfer.
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Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
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#73
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#74
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Low level paranoia is part of it, particularly if you're alone and there's others in the zone. Most often if someone does engage you, they won't corpse camp (and its agains the PNP anyway if they do)...and they'll be friendly afterwards. Sounds weird, but it shows that people aren't all bad. What you need to do Meg is log back in there, and just go for it... engage that gnome rogue and make the fight happen. If you win, say "good fight", if you lose say "gg wp" or something. If they're at a similar level range you'll find you make pals that way, and the XP bonus can only help both of you to level quicker.
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#75
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The community is 100% of the reason I don't play pvp anymore, not the leveling experience or because I got pvp'd. I played on rallos live and through 3 resets on VZ/TZ emu. You can only deal with this pvp community for so long. It's just a miserable experience, especially since we're only getting older, and most of us more mature.
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#76
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I tried red and enjoyed parts of it. Other parts were unbearable.
The experience modifier is great and for anyone wanting to skips past the first twenty level and into the meat of a class, red is a great place to do just that. My necro went from 1 to mid 20s in a day of good groups. Regarding the community, it was my experience that they were overall helpful or at worst ambivalent towards me. The existence of server wide /ooc allows a small number of bad apples to taint the reputation of the many. Often times those players are some of the vocal and visible on the forums as well. As a whole the community was a big plus, something I was not expecting. What drove me away from the game was the lack of balance or perceived lack of balance in pvp. Nothing worse than having one or several of the ~5 spells you can afford to cast get resisted because you're wearing nothing but starter robes. Or successfully landing a string of dots on a melee character to have them come crush you for more dmg a swing than half a bar of mana is ticking for. Or better yet watch them regen faster than you can do dmg. Nothing I've seen has shown me that EQ pvp is anything more than direct dmg nukes or melee assist trains. | ||
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#77
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At no point in EQ did PvP have any semblance of balance among classes. And any attempts to change the server make it a custom server, no longer classic. The game is simply horrible for PvP combat. It relies hugely on RNG and hugely on time spent gathering pixels. There isn't much skill to it or a huge amount of strategy. If you're even geared it's just a matter of dice rolls. If you aren't even geared you are basically dead. A level 20 wizard in cloth won't kill a Ragebringer/fungi. And even if they did that Ragebringer/fungi player loses nothing. There is no risk of them losing their special twink gear at all so they just continue to grief.
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#79
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Changes have been made to keep some semblance of balance like golem wands and recharging which both were needed badly as Classic was a shit show of wanding nets and hoops
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Ksah <Empire>
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#80
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