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#1
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Useless counter arguments? You still have yet to respond to any of my points in my post as to how variance will help the opposition and not result in what I said. You think I give a fuck what happens here? I have literally every BiS in the game. I'm immersed in WoW currently and 5.4 launches in 2 weeks. It makes no difference to me, just don't spew bullshit that variance will help when it will cripple the oppositions ability to contest. Just because you're too short sighted or bitter to see it doesn't make it any less true.
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#2
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I doubt nihi could batphone that many people at 2am, which would open an opportunity for the rest of the guilds to work together and down a target, which happened before with dentists/classic etc | |||
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#3
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The ultimate lie "You think I give a fuck what happens here?" Yes you keep your raid DKP up for velious loot - that would be a strong indicator of caring. Another gem that shoots all your credibility to shit, anyone reading this must be laughing at how transparent you are as Nihilum's lawyer. | |||
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#4
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#5
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Which is what teams would help with, providing safety/pub groups where people tend to work things out and work together better than FFA. A scaling group experience bonus, REMOVING the 200% so people are actively looking to add numbers to their groups to make it faster, regardless of what class/lvl.
Teams is classic, RZ policed itself in a different era of gaming - it WILL not and HAS not worked here. Current exp bonus favors people PLing solo, or playing solo classes. There is still no incentive to group here, and a lot of the classes create more of a burden than help, and get snubbed. We tried FFA with logical assumptions, and we tried no variance in the same fashion - THESE THEORIES WERE WRONG, that doesn't mean the idea of EQpvp is dead. | ||
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#6
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We never really had a good FFA ruleset to begin with, they patched it in much too late and after the dices were already loaded in Nihilum`s favor. I would totally agree on group xp bonus, but i think you need to attain a certain level of population before it gets patched. If theres a group bonus and no solo bonus, and its hard to find a group, it doesnt help. | |||
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#7
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A PvP server would do better if it never had an expansion. The gear from Kunark really hurt PvP. Also no XP loss and x5-x10 times the leveling speed for PvP server would help. No in zone /who and I think personally think the person should be able to loot any 1 piece of equipment no matter if in a bag or equipped. An item can not be looted if in the bank. Last, I the PK could only attack characters withing +/- 5 levels.
If it was a custom server I would say a bounty system should be set up. But that is a complete different story. | ||
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#8
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#9
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wheres the new guild
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#10
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To me the server is fubared. It might not be if there was something better than a bunch of cliques using the same guildchat with not much other options if they dont want to join nihilum.
Its gonna be hard either way, to convince people to reroll on a new server or keep playing here with nihilum sucking in 3 out of 4 new player on the server like a vortex. Good luck trying to build up a viable opposition to nihilum with that setup with cards that stacked in their favor after a year of uncontested farming. Im not thinking in terms of taking nihilum down, i really approach it as what setup makes for a thriving, snowballing increasing its pop, fun server. Im repeating myself (no shit) but the big mistake was xp loss in pvp. Camp control would have been established anyway through pvp without this ridiculous hindrance to contesting which allowed the server to become what it is now. I say we take off and nuke the entire site from orbit, its the only way to be sure. | ||
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Last edited by Tradesonred; 08-25-2013 at 10:34 AM..
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