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#81
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Yes, x INT will translate to x mana, which will translate to x HP with lifetaps. Now calculate the relative DPS burden of spending that time casting and not attacking, and then compare that to the amount of HP saved by the increased DPS, killing the mob more quickly and decreasing the damage it does to you by some amount. This is what I mean when I say you are drawing the wrong conclusions from your "facts". Most of us are extremely experienced with EQ and have a good deal of instinct when it comes to the game mechanics. I don't have to calculate the average weight of a fine steel weapon x the # of slots in an inventory of Shralok Packs to tell you any nerd is going to be encumbered because it has happened to me on characters. (Although the answer is 6.55 average x 50 slots (to generously allot 16 slots for food and other items across 8, 8 slot shralok packs) = 327.5 - 25% WR = 245.6 weight, or an encumbered OGRE in raiding gear... not including worn equipment. I banged it out because I can't resist dunking on someone who doesn't reason in good faith. Even just 20 weapons in Shraloks would weigh 100, which coupled with worn gear is going to encumber most iksar. Hope there's a vendor nearby. Oh wait, you're iksar). Just like I can tell you most knights never make it to 60, much less to full BiS gear (not just from personal experience, but from statistics someone gathered on the matter), because they are pretty weak classes for most applications at high levels and can be frustrating to play. And that's aside from the poor comparative utility of INT / max mana which I'm done repeating. You don't have to provide actual numbers to know killing a mob faster is going to be more useful than having a slightly larger mana pool under 90% of circumstances when leveling. Want to prove that wisdom wrong? Good, provide actual math. | ||||
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Last edited by Lune; 08-09-2023 at 01:18 AM..
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#82
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Let's use your 6.5 stone average per FS weapon: 1. Evil Eye Bag is 70% WR. 8 slots would weigh (8 x 6.5) x 0.3 = 15.6 + 3 (bag weight) = 18.6 stone 2. Light Burlap Sack is 65% WR. 8 slots would weigh (8 x 6.5) x 0.35 = 18.2 + 3 (bag weight) = 21.2 stone 3. Large Soiled Bag (for Bandages, food, etc) weighs 1 stone total for the next 10 slots. 5. Shralok Pack is 25% WR. 8 slots would weigh (8 x 6.5) x 0.75 = 39 + 0.4 (bag weight) = 39.4 stone x 5 = 197 stone. Total = 237.8 stone. You could further reduce the weight with a few other cheap/easy to get bags like https://wiki.project1999.com/Box_of_Nil_Space and https://wiki.project1999.com/Wenglawks_Manly_Purse . The nice thing about having high STR is you can carry a lot more weight over capacity before you slow down. The formula is based on how much weight you are over capacity compared to your STR. That is why it is easier to slow down on a character with low STR. A character with 60 STR is already 50% over their max carry capacity at 90/60 stone. To get to 50% over capacity with 180 STR, you would need to be carrying 270 stone. https://wiki.project1999.com/Magelo_Blue:TestIksarSK - This magelo I made has an Iksar SK with 182 STR with Siphon Strength. They have 66 stone worth of equipment, so they would go up to 303 stone. They wouldn't be able to carry 7 bags worth of FS, but they could carry 5-6. Personally I usually have 3+ bags of gear. I never have 7 fully open bags for vendor loot. SK's need bandages, food, water, jaspers, bone chips, and keys at minimum. This isn't even including resistance gear. Quote:
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Last edited by DeathsSilkyMist; 08-09-2023 at 01:47 AM..
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#83
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Dsm your iksar sk is littered with equipment it can’t use.
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Last edited by Jimjam; 08-09-2023 at 02:13 AM..
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#84
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EDIT: Fixed!
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Last edited by DeathsSilkyMist; 08-09-2023 at 02:03 AM..
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#85
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Also your fucking SK is wearing all strength gear lol, way to prove my point (much of it iksar can't even wear)... that's the only way you're going to get an iksar SK to carry that much without encumbrance while leveling, especially if you allocate to INT. | |||
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#86
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I would love to see you post a Magelo if you think you have a better gear setup. In the Velious era, a lot of items have STR on them. I already fixed the issues with the non-Iksar gear https://wiki.project1999.com/Magelo_Blue:TestIksarSK . Thank you JimJam for pointing it out! Remember that there are only 20 starting stat points, so the difference is 20 STR at best. You could also swap out Cloak of the Malestrom for something like https://wiki.project1999.com/Hooded_Black_Cloak if you were worried about weight. That would save you 17.5 stone.
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Last edited by DeathsSilkyMist; 08-09-2023 at 02:38 AM..
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#87
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where (Mod) is (Offense Skill + STR) / 100 From the wiki: Quote:
Your typical level 34 kobold from Sol B, a good opponent for a level 40 character, has 1379 HP. Let's say the 10 damage 1hander in the equation above has a delay of 20. Those 100 hits would take 3 minutes 20 seconds. At 150 strength, you would kill the kobold in 344 seconds (5 minutes, 44 seconds). At 100 strength, you would kill the kobold in 394 seconds (6 minutes, 34 seconds). 50 more strength will allow you to kill the kobold 50 seconds faster, or in 87% of the time. A level 34 mob hits for something like 74. Let's say, conservatively, 20% of its hits are max hits. Mob delay is 30. In those 50 seconds, the kobold swings 16 times (rounding down from 16.66, again, conservative), max hits 3 times (rounded down from 3.2), dealing 222 damage. (Again, this doesn't even include the kobold's non-max hits) So again, how much HP is MAXIMUM MANA FROM INT mitigating at level 40? Jack shit. Mana doesn't even let you cast more lifetaps per unit time, which is the meaningful comparison to strength, just more lifetaps per mana bar. You'd have to cast five lvl 30 lifetaps (that's 315 mana) to get to 222 hp, and every figure above was conservative. The numbers above don't include player or kobold non-max hits. The numbers only get worse for INT at lower levels, with higher strength, with better/faster weapons, and with twohanders. Strength modifies multiplicatively in damage calculations, so the numbers only get worse for INT with STR values higher than 150 vs 100. Quote:
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Last edited by Lune; 08-09-2023 at 03:06 AM..
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#88
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1. The difference in starting stats is 20 points. I am not sure why you are using 50 points for your DPS calculations. 2. 20% max hits is probably not accurate, that sounds high. I'll double check some logs tomorrow to get a better number. Quote:
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Last edited by DeathsSilkyMist; 08-09-2023 at 03:11 AM..
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#89
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2. It doesn't need to be accurate to illustrate the power of strength compared to int. Run it with 10%, halving the final numbers, and it still beats INT. Hell, run it with 5% and it still beats int. The kobold dies slower but the difference is similar, and the kobold does more damage to you, meaning a greater burden for INT/lifetaps. 3. I thought you wanted to talk facts. Don't like my numbers? Provide better ones. | |||
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Last edited by Lune; 08-09-2023 at 03:17 AM..
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#90
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2. Yes, the numbers need to be accurate. You cannot simply claim 50 STR is giving you X DPS you pulled out of thin air. 3. I do want to talk about facts. The random numbers you provided are not facts. You are making the claim. You need to provide the evidence.
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Last edited by DeathsSilkyMist; 08-09-2023 at 03:22 AM..
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