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  #81  
Old 06-04-2012, 11:45 AM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Tr0llb0rn [You must be logged in to view images. Log in or Register.]
Well I have good news for you. Devnoob has opened a server that would suit you better. I think you will like it more. Try it.

We understand here that classic red EQ is not for everyone. Its a niche of a niche of a niche. Vanilla and chocolate, we all have our favorites.

This project has a mission to be "as" classic as possible. It strives towards that with every patch. Things will only get harder, more classic.

If this sounds too challenging for you, Devnoob has the solution. I hear you can get to 50 in a day and a half. Upper guk is calling, warp there and pewpew.
You really have terrible reading comprehension. I said that this server is already not classic BY DESIGN, aka INTENTIONALLY. PVP has been made ezmode here with the way custom resists are done, negating a lot of the skill from PVP, specifically jousting. If we're going to already go down the custom server route, which we have, why stop there? Why make that, a HUGE aspect of a PVP server custom, but leave exp unchanged?
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  #82  
Old 06-04-2012, 11:50 AM
PhantomRogue PhantomRogue is offline
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Quote:
Originally Posted by Tr0llb0rn [You must be logged in to view images. Log in or Register.]
on I guess maybe you dont know, xp is already boosted by 100 percent for new characters.

Very generous dont you agree? Anymore and it would get kind of laughable. If you need xp faster then 100 percent bonus, Devnoob has a server where you can get to 50 in a day or so and "compete" with the other 50's.

I repeat: red99 already has a much higher xp bonus then blue99
100% for level 1.
By the time you reach 40, its less than 10% bonus. (There is a formula that shows how much its boosted by. But i'm tired of trying to explain things to you. Its like (50 - Level ) * 2 or something)
It is in no way, shape or form an actual boost when its needed. Getting to level 10 isn't the hard part my friend. Its getting from 15 to when groups are actually around, which (even if you consider a full 40 person population) doesn't start until level 35 (when you can group with the 50s).
  #83  
Old 06-04-2012, 11:51 AM
mostbitter mostbitter is offline
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exp should be boosted massively and drop rates should be reduced. With even the most epic mobs having a chance to drop nothing, there will still be something to grind when you hit 50 and content will be worth fighting over much longer. problem solved. youre welcome everyone
  #84  
Old 06-04-2012, 11:54 AM
bilbobaggins bilbobaggins is offline
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Quote:
Originally Posted by Tr0llb0rn [You must be logged in to view images. Log in or Register.]
on I guess maybe you dont know, xp is already boosted by 100 percent for new characters.

Very generous dont you agree? Anymore and it would get kind of laughable. If you need xp faster then 100 percent bonus, Devnoob has a server where you can get to 50 in a day or so and "compete" with the other 50's.

I repeat: red99 already has a much higher xp bonus then blue99
that 10% exp boost at level 40 is so generous. 10% lol.

keep comparing r99 to the blue server. oh so relevant.
  #85  
Old 06-04-2012, 11:57 AM
heartbrand heartbrand is offline
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If there were 300 people playing on this server with groups galore, people wouldn't be here crying about exp.
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  #86  
Old 06-04-2012, 11:58 AM
Hovis Hovis is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
If there were 300 people playing on this server with groups galore, people wouldn't be here crying about exp.
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  #87  
Old 06-04-2012, 11:59 AM
Dullah Dullah is offline
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Originally Posted by Dullah
I think 200% is pretty high, but I'm not personally against bonuses from time to time. Considering you can powerlevel a character to 50 over a holiday weekend, I don't think 50% or so once in a while would be a bad idea.
Quote:
Originally Posted by bilbobaggins [You must be logged in to view images. Log in or Register.]
why are you so concerned with other players getting to level 50? Don't you think it would make the server more fun to play as a whole?
There are hundreds of players who made level 50, yet here we are with 30-40 of them left on the average night. What does making exp ez mode have to do with them staying at this point? Are these few, these heroic newbies going to be the ones who stay and restore greatness to our server? Wtf???
Quote:
Originally Posted by Dullah
I'm just not silly enough to think it would keep most of the people utilizing the exp bonus from doing the same thing 75% of the server did after that sat at 50 for a few months.

(that would be quit)
Quote:
Originally Posted by bilbobaggins [You must be logged in to view images. Log in or Register.]
there is only one type of player that is quitting at level 50... the player who has run out of gear to farm. the pixel slayers of nihilum.
This is just beyond stupid.

You do understand that the population has been on a decline since classic became stale months ago, further compounded after legacy removal, and that the only people who actually still log on reliably are Nihilum and the other "pixel slayers" that raid.

Obviously, there is a portion of the population who play to do world content, level up, farm dungeons and pvp outside of guild versus guild that are no longer playing because that portion of the game is played out...

That is why kunark (the needs of the many) should be higher priority than boosting exp again (the needs of the few).
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  #88  
Old 06-04-2012, 12:03 PM
heartbrand heartbrand is offline
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People didn't stick around when there were 300 for other reasons, in no particular order, resists, guard assist, griefing, terrible community, exploiting galore by Lovely and crew, etc. etc. Resists have been fixed somewhat, guard assist is finally in (but still not perfect), griefing exists but has toned down greatly, the community is still god awful unfortunately, and a lot of the exploits are now gone. /shrug
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  #89  
Old 06-04-2012, 12:03 PM
Dullah Dullah is offline
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Quote:
Originally Posted by TheRealHarrisonStill [You must be logged in to view images. Log in or Register.]
There were that many.

Experience wasn't the fix then, so I don't see why you think more experience would be the fix now.

You are contradicting your very own argument quite regularly. I believe it's called cognitive dissonance.
Thanks
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  #90  
Old 06-04-2012, 12:13 PM
PhantomRogue PhantomRogue is offline
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Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
Thanks
Your welcome.

Because releasing Hate and Fear boosted the Population by such an awesome amount.
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