#1
|
|||
|
Patch Notes July 05, 2010
Code
| ||
Last edited by Haynar; 07-05-2010 at 06:25 PM..
|
|
#2
|
|||
|
Where can I find details on the exp and ac changes?
| ||
|
#3
|
|||
|
can you explain the pets better? Thanks.
__________________
Good Times
| ||
|
#5
|
|||
|
nerfed how?
| ||
|
#6
|
|||
|
My pet is hitting for about 25% less damage.
| ||
|
#7
|
||||
|
Quote:
__________________
Girth Matters (Retired)
50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | |||
|
#8
|
|||
|
thats not really over nerfed. it was changed to how it was in classic. Pet focus was broken on Torch Stein Broom and Shovel. They simply fixed it.
| ||
|
#9
|
||||
|
Quote:
| |||
|
#10
|
|||
|
The max hits for pets was not changed. The pets summon by a variable range that now varies the pet stats and max hit, so you will no longer always get a pet that always hits for max.
You will have to pay attention to the pet's max hit, to see if you got the max level pet now. Just to save you some time researching, pet max hits vary by 2 per level. If you have a pet that is max level, hitting for 40, the worst case min level pet would hit for 32. This is just like live was back in classic. If the pet is say more than level 10, the HP vary by 20 per level, at lower levels it varies a bit less. These are values I found while researching how classic pet variance was. They were not huge differences, but the varied, so I tried to emulate the same sort of variance. Haynar | ||
Last edited by Haynar; 07-05-2010 at 06:39 PM..
|
|
Thread Tools | |
Display Modes | |
|
|