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Old 02-01-2015, 10:23 AM
ttime123 ttime123 is offline
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Default 40% Exp most will not let you group?

I want to make a Paladin but , I heard that most will not group with yah.
I wonder can the Dev's do something about the classes that have the 40%
exp deal, so they can be more useful to others on the server. Just wondering
i'm new was just wondering if that can be done?
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Old 02-01-2015, 12:47 PM
Mentathiel Mentathiel is offline
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Honestly? There are groups who will turn you down, but you don't want to be in those groups anyway.

A human cleric who just hit level 11 will need 121% of the experience a human cleric who just hit level 10 will need. A level 12 cleric will need 144% of the experience, more than the 140% a level 10 paladin of their race needs. Once that cleric hits level 13, they are taking a larger share of the experience gain (169%) in your group than even a troll SK (168%) who brings bash and regen to their tanking. The grouping rules allow for characters to groups up who are 1.5 times the level of the lowest member, taking 225% of their xp; compared to that, what's 40%?

Let those min-max idiots try to build a group out of halfling rogues and warriors, eking out every drop of xp bonus they can. I would rather take a hit to my XP and group with a paladin whose company I enjoy than worry about levelling a little slower. Besides, there's a set of dungeons (Befallen, Unrest, Mistmoore) filled with undead where you'll get a group more easily than a warrior simply because you are a paladin.
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Mentathiel Rogue and haunter of level-inappropriate dungeons
Last edited by Mentathiel; 02-01-2015 at 12:50 PM..
  #3  
Old 02-02-2015, 12:11 AM
Celatus Celatus is offline
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Quote:
Originally Posted by Mentathiel [You must be logged in to view images. Log in or Register.]
Honestly? There are groups who will turn you down, but you don't want to be in those groups anyway.

A human cleric who just hit level 11 will need 121% of the experience a human cleric who just hit level 10 will need. A level 12 cleric will need 144% of the experience, more than the 140% a level 10 paladin of their race needs. Once that cleric hits level 13, they are taking a larger share of the experience gain (169%) in your group than even a troll SK (168%) who brings bash and regen to their tanking. The grouping rules allow for characters to groups up who are 1.5 times the level of the lowest member, taking 225% of their xp; compared to that, what's 40%?

Let those min-max idiots try to build a group out of halfling rogues and warriors, eking out every drop of xp bonus they can. I would rather take a hit to my XP and group with a paladin whose company I enjoy than worry about levelling a little slower. Besides, there's a set of dungeons (Befallen, Unrest, Mistmoore) filled with undead where you'll get a group more easily than a warrior simply because you are a paladin.


This!! People never think twice about grouping with someone 3-5 lvls higher than them but an even lvl hyb and they go nuts. They are just bad at math. I play a Ogre war so I have a minor penalty but I have grouped with sks and rangers at the same time and still gotten good exp. Its way overblown. Play what you like and if you cant find a group make one. Pallys and Sks are awesome at what they do. A well played bard or ranger can do awesome things. Monks are often required. If you play well people will want to play with you.
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Old 02-01-2015, 12:49 PM
Thulack Thulack is offline
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Come velious the xp penalty is removed. If someone doesnt want to group with you now because of it then you shouldnt want to group with them either.
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Old 02-01-2015, 12:50 PM
Argh Argh is offline
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People who don't want to group with hybrids are idiots and savages.
  #6  
Old 02-01-2015, 04:44 PM
Nuktari Nuktari is offline
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Quote:
Originally Posted by Argh [You must be logged in to view images. Log in or Register.]
People who don't want to group with hybrids are idiots and savages.
[You must be logged in to view images. Log in or Register.]
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Old 02-01-2015, 06:43 PM
sox7d sox7d is offline
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I've got a 49 Ranger and I've never been rejected from a group that wouldn't have taken anything short of an epic'd rogue. Most group rejections are due to "already have a healer" or "we're doing fine with x amount of people."
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Old 02-01-2015, 12:56 PM
Swish Swish is offline
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Just get a fungi and solo, that's the meta going forward.
  #9  
Old 02-01-2015, 01:16 PM
stakha stakha is offline
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Just play what you like, most dont care about the penalty. I prefer knights as tanks in xp groups usually.
  #10  
Old 02-01-2015, 01:47 PM
Mentathiel Mentathiel is offline
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To be fair, when the enchanter / wizard / rogue gets aggro, you want a knight in the party because they can often peel it off faster and more reliably. I have also seen a well-placed lay on hands turn a potential wipe into a victory.

Play a paladin if you like paladins. If you get turned down for a group for your exp penalty, you just got saved the frustration of grouping with idiots.
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Mentathiel Rogue and haunter of level-inappropriate dungeons
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