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![]() I think the environment here on P99 is going to create some serious headaches with Velious's launch and something "unclassic" is going to need to be implemented prior to the launch to resolve these issues before the get out of hand instantly.
As it pertains to 3 huge Velious Quests: Killing Dain, and turning his head in to KT yields Belt of the Dwarf Slaying. Killing KT and turning his head in to Yelinak yields CGS/White Dragonscale Boots/ White Dragon Head. Killing Yelinak and turning his head into KT yields Gauntlets of the Dragon Slaying Oh and you need Dain up to do the 10th ring war The problem with all of is the server environment created here will prevent people from doing these turn ins. When a mob spawns currently, it's engaged within seconds. Velious will not change that. How are people going to be able to do these turn ins, and/or spawn the 10th ring war when these mobs will be snap pulled/killed on spawn? This needs to be addressed via some sort of additional NPCs that are not killable or sorts. Unclassic? Sure, but it's a necessity. Secondly is the Cobolt Scar key. One could just block everybody by killing the quest mob, and preventing others from doing the quest, or the mob could just be made "unkillable". The quest is as simple as running from Skyshrine to Kael and back. If the mob is killable, it's going to create a bloody mess of hundreds of people trying to either somehow get "FTE" (see 200+ people on blue for an FFA VS yesterday). Unfortunately in both situations "Play Nice" isn't going to hold up. I'd like to think that the devs are going to be proactive here and address a problem before it's a complete mess for GMs and Guides but these issues should be addressed head on, rather than after the fact. | ||
Last edited by Sampten; 04-06-2015 at 12:52 PM..
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