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![]() http://www.angelfire.com/rpg/whitewi...des/accalc.htm
Does it mean anything to anyone? Are the 'avoidance' and 'mitigation' meaningful values in game mechanics, or are they just labels to two parts of a purely cosmetic displayed AC value? Looking at the table there is a big jump for 75 AC which is the figure people always recommend as a minimum agility. | ||
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