#1
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Alternative to xp loss to prevent bind rushing
The minecraft pvp server i play uses this as a way to stop people from stone sword rushing:
If you died 1 time in the last 5 min, root for 10sec. - If you died 2 times in the last 5 min, root for 30sec. - If you died 3 times in the last 5 min, root for 1min. - If you died 4 times in the last 5 min, root for 3min. It doesnt need to be exactly like this, but you get the picture. I think XP loss is so bad on a pvp server that we should really think hard about a solution to bind rushing so that we are allowed to practice PVP alot without XP loss. | ||
Last edited by oldfish; 11-06-2011 at 12:01 AM..
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#2
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XP loss isn't just to prevent bind camping.
__________________
“Smile, breathe, and go slowly.”
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#3
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Thats the only reason i heard people coming up with against removing XP loss, enlighten me?
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#4
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It helps to make pvp meaningful when losers lose something.
__________________
“Smile, breathe, and go slowly.”
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#5
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Quote:
__________________
Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005 Senior Vice President, <PvP Champs> 2006-Present | |||
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#7
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You are already losing:
- Coins - Time (going back to corpse, regenerating mana and health) I dont see the point in penalizing players even more, because most likely the players who will die alot more are the players who are: - Not in large roster guilds - Are worst EQ players, thus need practice the most. I played Rallos for 2 years and even me needs a serious shaping up. Im not sure ill be able to plow through all the excess grind just to be able to PVP. The grind is already bad enough as it is. As it stands now, the only way i see myself PVPing more than once in a while is when i got a lvl50 to twink a lvl12 with. It shouldnt be like this. I should be able to stop what im doing PVE wise and be able to pvp my ass off, just like classic. | ||
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#8
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PvP has consequences. This is not some fps game where your life doesn't matter much and when you respawn you want to jump right back into combat. You need to pick your battles as carefully as possible, and when you know you can't win you should want to try your hardest to make it out alive. 99% of the time, coin is hardly a loss at all. And running back to your corpse isn't bad, either.
Death should sting.
__________________
“Smile, breathe, and go slowly.”
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#9
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Quote:
I would go at it for hours against terrible odds, but if im going to lose XP over it, i wont. And another thing i guarantee you, is that 90% of the people on red are not as persistant as i am against terrible odds. Death already stings as it is when you are getting run over by a zerg gank train repeatedly. Maybe im wrong, but I think im not, I really think that people want to play red99 to PVP. | |||
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#10
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And pvp we shall. How often do you plan on dying, anyway? :P
__________________
“Smile, breathe, and go slowly.”
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