Project 1999

Go Back   Project 1999 > Server Issues > Resolved Issues

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 11-12-2011, 11:06 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default Kedge Keep issues

1. The pet attack issue. I'm pretty sure it has been addressed here before but its still bugged and pets won't work unless you take a hit from the mob you want to send your pet on. Would be awesome if a fix could be found on this.

2. Health bar issues. Also been addressed before I think. But health bars won't update if you target the mob from afar. You have to clear your target window get in melee range and then target the mob (getting in melee range having it hit you with an empty target window, ergo putting that mob on your target also works). Same as above would be sweet if this got fixed.

3. Line of sight issues in the seahorse cave. This hasn't really been addressed but when you are looking directly at a mob it will let you cast your spell then it will go to the end and the spell will fail because you can't see your target. A screenshot:

[You must be logged in to view images. Log in or Register.]

It shows me chilling, looking directly at the seahorse in front of me, casting a spell, wasting the few seconds casting the spell, then the spell telling me it failed because it couldn't see the target... even though I clearly can.

The pathing in the seahorse caves are also kinda shoddy. Larger mobs like the Matriarch or if you drag mermaids in there, they get stuck in the ceiling to the point where you can't cast on them until you move them out into a bigger room.
  #2  
Old 11-24-2011, 10:53 PM
kanras kanras is offline
Developer


Join Date: Dec 2010
Posts: 1,225
Default

1 and 2 should be fixed, pending update. 3 is the result of that ledge in front of you. If you get more vertical, you should be able to cast.
  #3  
Old 12-09-2011, 04:19 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
1 and 2 should be fixed, pending update. 3 is the result of that ledge in front of you. If you get more vertical, you should be able to cast.
I know this is a delayed response but...

+1000 for issues 1 and 2, can't wait for the next patch.

For point 3, I'm fairly certain that I tried that also, but it didn't work, I had to literally swim over to them, behind them. It was almost as though there was an invisible wall there and i couldn't cast through it. But I'll check it out later today and see if I have similar issues.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:58 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.