Project 1999

Go Back   Project 1999 > Server Issues > Resolved Issues

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 07-02-2012, 12:17 PM
easy_lee easy_lee is offline
Sarnak


Join Date: Jan 2012
Posts: 261
Default Hit Detection from Front

Mobs have extremely variable hit detection when their target is in front of them. This is most obvious when being chased. If you run in a straight line, mobs may bash you from as much as 15 yards away. If you run at an angle, or zig zag, this almost never happens.

Presumably this is being caused by server lag, letting the mob move further along its intended path in a short period before correcting itself. This would explain why it works when traveling forward, but not when the mob is turning.

I've seen this on the bard forum, but didn't find any posts related to hit detection here. I'm not sure how well known this issue is, but it's been a problem for a long, long time.
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:12 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.