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Old 07-21-2010, 11:05 AM
guineapig guineapig is offline
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Originally Posted by shadesofjoe [You must be logged in to view images. Log in or Register.]
That won't be the case once the new continents open up.
True... sort of.

Kunark will open at some point late in the year (still unknown). That's 1 continent and many dungeons to be sure.

Velious will be roughly a year after Kunark.

I think the current population will have enough to do split between Kunark and Classic but there is no telling how many inactive players we already have that are just waiting for Kunark. I would say that those innactive players alone could easily bump the 700-800 (peak times) to 1200-1300.

Chances are many of those inactive players are already level 50.
So for a while everyone will be leveling up to 60 but once people get there the end game will be twice as crowded as it is now and who knows how many raiding guilds there will be.

As far as levels 1 - 50 though, Kunark adds tons of great outdoor and indoor options that will make people happy.


It will be interesting for sure! [You must be logged in to view images. Log in or Register.]
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Old 07-21-2010, 12:07 PM
Aarone Aarone is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
True... sort of.... It will be interesting for sure! [You must be logged in to view images. Log in or Register.]
Bingo! [You must be logged in to view images. Log in or Register.]
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  #3  
Old 07-21-2010, 11:07 AM
Straif Straif is offline
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Originally Posted by Dantes [You must be logged in to view images. Log in or Register.]
2k population? Guk, Unrest, and Mistmoore are already crowded as it is. Raid mobs die almost instantly after they pop. Why does everybody think we need 2,000 people on this server? It sounds to me like more hassle (server load) and harder to find groups.
Agreed.

As for more servers. There are human beings running this thing. I'm pretty sure they have responsibilities and families. What they do is solely their decision, our experience is at their digression. I can't speak for anyone but I doubt more servers is a part of the game plan. As for donating and contributing, we might as well implement a subscription fee (though legally you probably can't). Not to knock on helping the server out but I'm unemployed, which is the main reason as to why I invest as much time as I do in this server.

For the people who played on Live from Classic through PoP. Contested content sucks ass when you have a lot of people gunning for it. Not even raid encounters but other things as well (i.e. Epic weapon clusterfuck is incoming.)
  #4  
Old 07-21-2010, 12:40 PM
mgellan mgellan is offline
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Quote:
Originally Posted by Straif [You must be logged in to view images. Log in or Register.]
As for more servers. There are human beings running this thing. I'm pretty sure they have responsibilities and families. What they do is solely their decision, our experience is at their digression. I can't speak for anyone but I doubt more servers is a part of the game plan. As for donating and contributing, we might as well implement a subscription fee (though legally you probably can't). Not to knock on helping the server out but I'm unemployed, which is the main reason as to why I invest as much time as I do in this server.
It can be done IMHO. I'm pretty sure in the server population there's people who could assist with various aspects of the technical operation of a remote hosted server, have done it before, are knowledgable about running an eqemu, and willing to spend some time doing it. Me for example, but probably there's more [You must be logged in to view images. Log in or Register.]

Of course, donations would need to be reflective of the costs. When I ran a couple of web servers with a back end database server for a large web event (100hoursofastronomy.org) in a decent data centre last year it cost $410/mo per server with dedicated firewall... plus $349 for one time setup. A more rugged DDOS-resistant firewall might be more. Dunno if they break out the eqemu and database servers right now to seperate boxes but thats $920/mo plus $700 setup... pretty steep just to get another server off the ground.

Content wise I don't see much more load, since the content would be mirrored on the servers. Customer service would need to be beefed up but that could be a guide program IMHO...

Possible, but a pretty sizable initiative. There'd need to be a lot of trust established between the leadership team and the newbies before they'd probably let something like this rip as well!

Regards,
Mg
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  #5  
Old 07-21-2010, 12:57 PM
mnemonikos82 mnemonikos82 is offline
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Just a friendly warning, if your going to promote p99 don't use copywrited material. SOE gets their panties in a twist anytime someone uses a copywrited picture or video. Other than that, SOE generally hasnt cared at all about EQemu (the exception being Winter's Roar).
  #6  
Old 07-21-2010, 12:58 PM
shadesofjoe shadesofjoe is offline
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As far as I'm concerned, a server can never be too populated. Once Kunark hits there will be plenty of content for an entire server of players to enjoy and experience. Velious will only add to that.

More people = more groups. More people = better social experience. More people = more different types of character classes, which creates greater diversity in the endgame.

Yes, there will be competition for some spawns. Isn't that part of what makes classic... well, classic?
  #7  
Old 07-21-2010, 01:29 PM
Straif Straif is offline
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Quote:
Originally Posted by shadesofjoe [You must be logged in to view images. Log in or Register.]
As far as I'm concerned, a server can never be too populated. Once Kunark hits there will be plenty of content for an entire server of players to enjoy and experience. Velious will only add to that.

More people = more groups. More people = better social experience. More people = more different types of character classes, which creates greater diversity in the endgame.

Yes, there will be competition for some spawns. Isn't that part of what makes classic... well, classic?
In comparison to what EQ looks like now (TONS of empty and unused content), yes.. filling out zones and having people around to do stuff will be awesome. Competition is fine too, it gives that much more of a special feeling to an item / quest / raid etc. However I am thinking about it because of what was most psychologically damaging in live: ridiculous and painfully long camps / drop rates etc. EQ2 for example is all instanced content, there is a small bunch of contested stuff that normally one or two high end guilds lay claim to. They do this by way of 24/7 call lists. I don't know if people on an emulator will take it to that extreme but it wouldn't surprise me.

The people who have done it know, camping a mobs for hours or even days, or waiting days just to get a shot at the camp blows.

As for diversity, there's already a giant base of people who discriminate about class / race penalties. Plenty of people don't make said classes because of it.

Quality > Quantity, more doesn't always equal better. No one will know how an influx of players will affect the server till it happens. Might blow, might be awesome, we're just gunna have to see what happens.
  #8  
Old 07-21-2010, 11:14 AM
Agecroft Agecroft is offline
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Woo! I've been looking to do something along these lines myself. I try to post the url in a positive way anywhere I can relate it.

I love this server!
  #9  
Old 07-21-2010, 01:29 PM
Dantes Dantes is offline
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You have a very optimistic view my friend. I don't have a problem with the server becoming more populated, I am just really comfortable with the way it is now and I don't see the need for marketing urgency. Nobody knows for sure when Kunark will come out - it's done with it's done... but 2,000 people is a lot of people, even with Kunark.

More people = more waiting lists for groups
More people = more camps taken
More people = more solo casters getting in pissing matches with full groups over camp rights
More people = more overhead, more GMs, more bandwidth needed

I would have actually preferred my live server had only 800-1000 people on it during peak hours back in the day. I'm all for success of P99, donations, etc. I can just see why some people are apprehensive about launching an entire marketing campaign to get more people on here.
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Last edited by Dantes; 07-21-2010 at 01:32 PM..
  #10  
Old 07-21-2010, 04:01 PM
xorbier xorbier is offline
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Go for it! btw i find it hard to believe live servers had 2k populations since most zones on project99 are fairly full. Did live servers really have this high of a population???

We could use more for kunark for sure though. [You must be logged in to view images. Log in or Register.]
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