#101
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Want a solution for FTE? MOVE RED, Stop putting up with this bullshit FTE getting your loot stolen because some noob got it 1ms before you hit it. Every other post in non-pvp is about FTE crying. You won't find any of this when you can kill the person and take their camp/boss.
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#102
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Well I'm on right now, not giving a fuck I guess. Adding the fte shouts, which are perl.. not even c++, took all of 10 minutes to figure out the best way, then about 5 more to implement. If it saves our gms time and petitions, great. If not, they will be changed or removed. This thread isn't about variance. If anyone on the 'staff' would want no variance, it is me. I also want npcs to win every fight, for players to have no item links, move around items within banked containers, and have their autoattack key default bound to 'A'. These issues to me are just as important as variance is to you. I don't perform GM duties nor pay the folks who do.. so you won't see me forcing that upon them, especially when Rogean is in charge of csr. Go ahead and blame me if you need, because it certainly says project manager beneath my name. If you have a problem with content, you come right to me, ok? ----------------------------------------------------------------------------------- For those who asked: weekly simulated patch day respawns are still on my agenda and will continue to be worked on amidst velious development. The fte messages will not function on the pvp server. | |||
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#103
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#104
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Every man on the team is in a line. Then people say who's to blame for this issue! Everyone else steps back 1 foot meanwhile the project has a beam behind him. | |||
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#105
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You can claim you dislike it and that the additional variance sucks, but ultimately it's still here and has been here for the vast majority this server has been up. While I appreciate your sentiment, it's fruitless unless it's addressed. The patch notes say one thing (keep adding variance) while your forum posts say you dislike it and think it should be done away with. I agree with your forum posts, but who the hell gives a shit when the patch notes state the exact opposite? Unless it's RnF, we're not playing on the forums. Quote:
The issue with FTE is that it isn't a step in the forward direction, but rather a step to the side that by itself does nothing to improve the situation. Coupled with the fact that there are blatant holes in the implementation and the other 'what in the hell were they thinking?' patches, one can only think of what's been ignored for seemingly an eternity would've been the better approach here. But hey, we've got FTE, right? | |||||
Last edited by Skope; 07-08-2013 at 05:25 PM..
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#106
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Well the basic premise of "We'll create a variance to make it more painful to camp raid bosses thus discouraging the behavior..." really had no such impact and actually hurt the server.
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#107
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Priorities???? Bullshit everything in the world should be implemented by Monday!
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Halmir - 60 Cleric | |||
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#108
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It is naive to assume you know perfectly how everything should work; I will say that. You should go to one of the variance threads and make a proposal of what you think should be done. If you have already done so, bump it. You will see a % of people agree with you, a % of people won't, a % of people read and don't post, and a % of people don't care whatsoever. There is a subset of the pvp server that is actually requesting variance, because of what no-variance does, even when they can resolve raids without gm intervention (pvp). Think about it. The rest of the gaming industry instituted instances for a reason - you can't please everyone. Essentially, I tried to do something good with limited time. I have spent more time replying to this than instituting the fte shouts, so I'm not going to do so anymore. Leave this thread for fte shouts. If you have a problem with fte shouts, talk about fte shouts. Fte shouts. | |||
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#109
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ya attack the main dev to this time piece, makes sense.
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Current Games:
Naw | ||
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#110
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Also, I think I missed it/am reading it wrong, but I just want to clarify because I'm slightly confused. Is the following accurate? "FTE shouts will issue upon FTE of the mob. A new/second shout will only issue should the mob reset its aggro list." Example: Monk hits Trak: FTE shout. Monk's buddy engages: NO FTE shout. Monk & his buddy die and aggro list clears .01 seconds later. Necro hits Trak: FTE Shout. Do I have it right?
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Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | |||
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