Project 1999

Go Back   Project 1999 > General Community > Off Topic

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #10  
Old 08-04-2013, 07:45 PM
Phallax Phallax is offline
Fire Giant

Phallax's Avatar

Join Date: Apr 2010
Posts: 708
Default

Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
You just proved my point. You had a specific set of skills you needed to be a warrior type, a bard type, and magic type, etc. Deviation from those resulted in a gimped character. You either had the template everyone was using for that type of class, or you were gimped or very role specific.

For example, a warrior type used:

-swords/fencing/maces skill (pick one)
-anatomy
-tactics
-magic resist
-healing
-magic
-parry/lumberjack (for 2h swords or something)

with 100str 90dex 35int (making you a mostly shit magic user that couldn't really do much of anything with it other than port yourself around)

iirc, that was the standard warrior type template (it's been like 14 years). Replace any of those with say, taming, and you're gimped.

Taming required it's own set of skills that you needed to max for it to be good. No combination of melee/taming was ever good. Hally (sword) mages were only somewhat decent in the early game, but after that, there were no good warrior-mage type builds.

This is why in UO people had multiple toons out the ass.

Want to dominate PVE type shit and get lots of gold? Bard type. Nothing else came close. There was 1 template that was basically used to excel at PVE shit. Everyone and their mother used the provocation-bard template as the standard PVE farming template.

What made UO great wasn't the way it did its skills - it was the layout of the entire game and the reliance you had on other players. No one would fish up high level treasure maps and then go clear out that dungeon with the same character, because that character would have been gimped.

Now remember, UO was a true sandbox where players actually controlled almost everything in the world. People played specific builds because they were NECESSARY for the world to continue. Carpenters furnished houses. PVE farmers farmed rares to sell in their merchant houses. Fisherman/cartographers farmed rares/maps for the pve people to go hunt treasure. Material collectors would farm materials to sell to the crafts people, who created armor and weapons for the pve farmers. Cooking people bought fish and meats from the fisherman/material collectors to make food (since it wasn't really avail in bulk from merchants). Everything was interconnected.

Modern MMO's we don't really see that - and unless EQN requires everyone to rely on everyone else in a very deep manner (I HIGHLY doubt it but am very hopeful), we're going to see 1-2 builds that going to be the 'best' at PVE stuff because not much else will really matter.
I would actually love to see a modern day EQ/UO mix game.
__________________
Phallax [55 Luminary]
Phallax [51 Mystic]
Jeebs [40 Ranger]
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:09 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.