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  #91  
Old 08-11-2013, 03:45 PM
heartbrand heartbrand is offline
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I dunno I mean how often were you in classic zones during Velious? During luclin? PoP?
  #92  
Old 08-11-2013, 03:46 PM
SamwiseRed SamwiseRed is offline
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didnt really shrink the world if you already played a druid/wizard.
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  #93  
Old 08-11-2013, 03:54 PM
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Quote:
Originally Posted by senna [You must be logged in to view images. Log in or Register.]
EQ didnt decline till after PoP

IMO kunark is a worse expansion than luclin entertainment wise

Iksars are incredibly ugly
mobs have huge hps and hit hard
the end-zone VP is a pita to get in
travel is terrible

The only upside was epics, otherwise the entirety of kunark is a wash

Lucing had great leveling zones for everyone, as well as great kiting spots all the way to 60. Easy travel and access, lots of raid targets. Improved selling and lots of cheese, etc. And AA's.. just amazing.


^ Very much this. I don't know all the rose colored glasses for kunark. But it relay is a stinker of an expansion
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  #94  
Old 08-11-2013, 04:11 PM
heartbrand heartbrand is offline
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kunark is a terrible terrible expansion imo
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Old 08-11-2013, 04:31 PM
Swish Swish is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
kunark is a terrible terrible expansion imo
You're just bored of it.

Best playable race on live arguably came with Kunark (was anyone else around to see the Drakkin? aaaahahahahaha...). Also epics were all Kunark era, we'd be lost without the expansion [You must be logged in to view images. Log in or Register.]
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  #96  
Old 08-11-2013, 04:44 PM
pasi pasi is offline
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I like Kunark, but it is definitely a leveling expansion. If you're looking at it from the perspective of a level 60, it's a weak expansion. The top end is very shallow, and I'm not even talking about raiding here. Keep in mind that the majority of people in raiding guilds were not even 60 when Velious launched.

I know praising aspects of 'that game' is a big no-no around these parts, but I think vanilla WoW's model of travel was perfect. You had a system where you needed to travel somewhere first before you could use the painless 'quick' system. Travel still took time, and you physically flew over the terrain so the world did not lose its magnitude. Not to mention the scenery specifically designed for Griffin/Bat/Hippogryph rides. It even served as a money sink.

Players like a big world to travel in, but if the developers enabled binding in TD for a week, 90% of the server would be bound at firepots.

"I want other people to experience the world, but I will personally take convenience."
  #97  
Old 08-11-2013, 05:07 PM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
I like Kunark, but it is definitely a leveling expansion. If you're looking at it from the perspective of a level 60, it's a weak expansion. The top end is very shallow, and I'm not even talking about raiding here. Keep in mind that the majority of people in raiding guilds were not even 60 when Velious launched.

I know praising aspects of 'that game' is a big no-no around these parts, but I think vanilla WoW's model of travel was perfect. You had a system where you needed to travel somewhere first before you could use the painless 'quick' system. Travel still took time, and you physically flew over the terrain so the world did not lose its magnitude. Not to mention the scenery specifically designed for Griffin/Bat/Hippogryph rides. It even served as a money sink.

Players like a big world to travel in, but if the developers enabled binding in TD for a week, 90% of the server would be bound at firepots.

"I want other people to experience the world, but I will personally take convenience."
Yes, the go their first by foot was very cool...when EQ invented it with velious, lol.
  #98  
Old 08-11-2013, 05:09 PM
SamwiseRed SamwiseRed is offline
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Quote:
Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
I like Kunark, but it is definitely a leveling expansion. If you're looking at it from the perspective of a level 60, it's a weak expansion. The top end is very shallow, and I'm not even talking about raiding here. Keep in mind that the majority of people in raiding guilds were not even 60 when Velious launched.

I know praising aspects of 'that game' is a big no-no around these parts, but I think vanilla WoW's model of travel was perfect. You had a system where you needed to travel somewhere first before you could use the painless 'quick' system. Travel still took time, and you physically flew over the terrain so the world did not lose its magnitude. Not to mention the scenery specifically designed for Griffin/Bat/Hippogryph rides. It even served as a money sink.

Players like a big world to travel in, but if the developers enabled binding in TD for a week, 90% of the server would be bound at firepots.

"I want other people to experience the world, but I will personally take convenience."
ye firepots bound people complaining about books is lol. also i loved the FP system. you still had to run places also the view was cool from up in the sky.
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  #99  
Old 08-11-2013, 05:11 PM
pasi pasi is offline
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
Yes, the go their first by foot was very cool...when EQ invented it with velious, lol.
Yeah. There's a difference between go-there-by-foot first then have instant travel available and go-there-by-foot first and require a flight. I mentioned the latter as I think it's a better compromise between instant travel and hoofing it.
  #100  
Old 08-11-2013, 06:11 PM
fastboy21 fastboy21 is offline
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Porting isn't instant travel unless you are a Druid or wizard IMO.
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