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  #171  
Old 08-20-2013, 12:48 PM
Rokannis Rokannis is offline
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Originally Posted by Bogart [You must be logged in to view images. Log in or Register.]
Teams don't balance themselves, just like guilds don't balance themselves. Did you read the posts about WoW and battlegrounds? How one side continually became overwhelming dominate so the had to put in cross server BGs to have balanced teams.

If Red99 didn't have an incredibly small community the imbalance with guilds would not be as big of an issue.
When you don't allow trains or ways to grief top tier guilds you can't keep them in check. This allows small guilds to have an ability to battle their enemies, a sense of purpose, thrive and enjoy the content without having no life and being 24/7 raiders.

WoW became un balanced because of a two faction system. When there are three factions, you have two to keep the larger one in check. I played a while on SZ and near its end, yes, evil did become very popular and <Hate> was the premiere guild for PvE. As good as they were, both factions still contested them and sometimes had to work together to knock them down a few notches. <Hate> became the most powerful near the end because a lot of people quit, the game was dieing and it wasn't so much the servers fault as it was the last breaths of a dieing game with a million expansions. The fact that the game was dieing only helped them increase their lead that much more.

Red99 population is bad because the rule sets don't work and they don't encite community, they shun it. You can't expect people to create great communities on their own, they have to be pushed in the right direction. This is game psychology. You have to create certain rules and techniques to promote working together. This hasn't been done yet.

Want to help balance teams? Create caps on sides to help new players filter into a different team, once you pick a team you are locked into it unless you delete, and caps on guilds.
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  #172  
Old 08-20-2013, 12:55 PM
Bogart Bogart is offline
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I personally don't want to be teamed with everyone who clicked Dark Elf. I don't see it effectively solving the core issue with the gameplay that leads to a huge imbalance. Which I think is the ruleset and I'm all for trains, item loot, whatever that gives the capability of a smaller force to deal actual damage in game.
  #173  
Old 08-20-2013, 12:56 PM
Nirgon Nirgon is offline
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down @ #1,857
  #174  
Old 08-20-2013, 12:58 PM
heals4reals heals4reals is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
down @ #1,857
Sirken went from 8 hour voice chat best friend to dodging 180ing and griefing for no reason. Go figure.
  #175  
Old 08-20-2013, 01:04 PM
Rokannis Rokannis is offline
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Quote:
Originally Posted by Bogart [You must be logged in to view images. Log in or Register.]
I personally don't want to be teamed with everyone who clicked Dark Elf. I don't see it effectively solving the core issue with the gameplay that leads to a huge imbalance. Which I think is the ruleset and I'm all for trains, item loot, whatever that gives the capability of a smaller force to deal actual damage in game.
There's the problem. Because the "minority" has an issue with being teamed with only the best of the best, new players, or inexperienced players have no gateway to succeed or improve. Shunning them from the get go solves nothing. Placing them on your side to improve creates a support system to help players thrive. I'm not sure what your issue is with being teamed with others who clicked "dark elf"? What is wrong with that?

Sides forces communities, FFA pvp or guild pvp lets the players have more choice in shunning others, which causes everyone else to fall short and quit because they can't succeed. Players will be dicks if you have rules that allow them to be dicks. That is the way of gaming. However, if you have only some rules that let players be dicks, but the capability for others to put them in their place, you can find balance.
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  #176  
Old 08-20-2013, 01:42 PM
Elderan Elderan is offline
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Quote:
Originally Posted by Rokannis [You must be logged in to view images. Log in or Register.]
There's the problem. Because the "minority" has an issue with being teamed with only the best of the best, new players, or inexperienced players have no gateway to succeed or improve. Shunning them from the get go solves nothing. Placing them on your side to improve creates a support system to help players thrive. I'm not sure what your issue is with being teamed with others who clicked "dark elf"? What is wrong with that?

Sides forces communities, FFA pvp or guild pvp lets the players have more choice in shunning others, which causes everyone else to fall short and quit because they can't succeed. Players will be dicks if you have rules that allow them to be dicks. That is the way of gaming. However, if you have only some rules that let players be dicks, but the capability for others to put them in their place, you can find balance.
The only way I can see teams work on an existing sever like this is to allow people to pick their team no matter their race/class etc.

Once it went live people would be forced to join one of 3 teams (team 1, 2, 3, whatever name is assigned to them) by doing /jointeam teamname. You can only do this once and all new characters created would be forced to pick a team at creation.

This is really the only options for teams on an existing server.
  #177  
Old 08-20-2013, 01:43 PM
Nirgon Nirgon is offline
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You mean pick a team like join a guild
  #178  
Old 08-20-2013, 01:48 PM
Dullah Dullah is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
You mean pick a team like join a guild
^

and you don't need to "grief" to compete. When the opposition was zerging with almost 40 players at 4am, less than 2 groups of nihilum delayed them for hours in sebilis.
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  #179  
Old 08-20-2013, 01:48 PM
Nirgon Nirgon is offline
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Imagine the "I want to change teams" petitions HEEEH
  #180  
Old 08-20-2013, 01:57 PM
Colgate Colgate is offline
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Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
^

and you don't need to "grief" to compete. When the opposition was zerging with almost 40 players at 4am, less than 2 groups of nihilum delayed them for hours in sebilis.
only time i remember being delayed hours in sebilis was when you guys had 30 people outside, and when we finally moved down toward the jail you guys trained us, got smacked down hard, and then trained us twice more with the 2-3 people you had left in the zone, and then all logged off in shame except for malevz obviously who tried to CR for hours upon hours to no avail

"less than 2 groups"
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