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#171
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Quote:
WoW became un balanced because of a two faction system. When there are three factions, you have two to keep the larger one in check. I played a while on SZ and near its end, yes, evil did become very popular and <Hate> was the premiere guild for PvE. As good as they were, both factions still contested them and sometimes had to work together to knock them down a few notches. <Hate> became the most powerful near the end because a lot of people quit, the game was dieing and it wasn't so much the servers fault as it was the last breaths of a dieing game with a million expansions. The fact that the game was dieing only helped them increase their lead that much more. Red99 population is bad because the rule sets don't work and they don't encite community, they shun it. You can't expect people to create great communities on their own, they have to be pushed in the right direction. This is game psychology. You have to create certain rules and techniques to promote working together. This hasn't been done yet. Want to help balance teams? Create caps on sides to help new players filter into a different team, once you pick a team you are locked into it unless you delete, and caps on guilds.
__________________
OG Rokannis Roksu`irl <Tides of Wrath>
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#172
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I personally don't want to be teamed with everyone who clicked Dark Elf. I don't see it effectively solving the core issue with the gameplay that leads to a huge imbalance. Which I think is the ruleset and I'm all for trains, item loot, whatever that gives the capability of a smaller force to deal actual damage in game.
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#173
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down @ #1,857
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#175
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Quote:
Sides forces communities, FFA pvp or guild pvp lets the players have more choice in shunning others, which causes everyone else to fall short and quit because they can't succeed. Players will be dicks if you have rules that allow them to be dicks. That is the way of gaming. However, if you have only some rules that let players be dicks, but the capability for others to put them in their place, you can find balance.
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OG Rokannis Roksu`irl <Tides of Wrath>
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#176
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Quote:
Once it went live people would be forced to join one of 3 teams (team 1, 2, 3, whatever name is assigned to them) by doing /jointeam teamname. You can only do this once and all new characters created would be forced to pick a team at creation. This is really the only options for teams on an existing server. | |||
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#177
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You mean pick a team like join a guild
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#178
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Quote:
and you don't need to "grief" to compete. When the opposition was zerging with almost 40 players at 4am, less than 2 groups of nihilum delayed them for hours in sebilis.
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#179
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Imagine the "I want to change teams" petitions HEEEH
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#180
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Quote:
"less than 2 groups" | |||
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