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#71
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1) a pussy 2) terrible 3) worthless 4) not my friend hope this clears it up for you | |||
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#72
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difference between TMO and Nihilum is numbers-- TMO has so much more manpower to realistically cover all the prime raid targets 24/7
you can say that nihilum can just up the recruiting, but how many additional people are there to recruit from? seems like you'd just end up gearing your opposition opposing guild wouldn't have to try and cover, the pressure would be on nihilum to do that opposition would just have to make a rotating schedule of 2-3 days where they'd camp nihi trackers and inevitably they'd grab some raid targets, or at the very least force y'all to use up 2-3x more of your teeth | ||
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Last edited by Drone; 08-24-2013 at 09:56 PM..
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#73
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Variance would mean less pvp, I think that point has been proven by the logical arguments from HB and others. Red has two main issues. There is a group of people who quit the server because they cant get raid mobs. These people are the ones who would never be happy and should not be catered to. Most of these people are small groups who just cannot except being 2nd best. What red needs is fresh blood. No one is going to say oh red has variance I am going to play there. More would say red doesn't have variance unlike blue so I might play there. Neither of these are a large draw but one more so then the other. Focus on what would bring people in to play 1-60 and have fun in all non raid ways. Grouping and pvping. These are the issues we need to focus on. The end game raid scene can only handle a small amount of people in comparison to the rest of the game it would be unwise to focus on that. My suggestions are simple and focus on those areas. - Group exp bonus. Add a .4 mod for each person in a group. So that a group of 6 would have a 2.4 mod added to the already high mod. - Remove hybird exp penalty now. - Safe zones (yes I know pure pvp will hate it but make some safe zones for people to level in) These are 3 simply suggestions which would go a long way and focus on what we actually need to bring in new blood. | |||
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#74
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#75
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however, they don't have to recruit anyone atm, and that's huge-- they have stabilized in a way that allows them to take down all targets one day a week this means they only have to sweat pvp one day a week, and for the sake of consistency of course they should spam expendables to plow through opposition and get back to the task at hand: widening the gear gap they can count on generally full numbers one day a week, probably even 25days a month who the hell knows but variance gets rid of the one-day-a-week paradigm if opposition commits to 2-3days a week of killing trackers then we're talking either 2-3x more pvp or nihilum risking targets other benefits include a percentage of pop that won't be recruited, and the dwindling of a huge (and mindless, read: not fun) pvp advantage in trak teeth i'm arguing for variance because i want to play pvp, and it should really be considered (unless of course y'all end up doing something super splashy like releasing a new pvp server or something), because unless the pop gets infused with hundreds of folks, nihi's (great) recruiting will outpace any marginal increase in population and it's not about punishing nihi for doing well, it's about a system that discourages power concentration and encourages pvp tl;dr? nerdynerdwatchingstartrekrerunsthinkingaboutdumbga mewillnotbeassimilateddopitydopedope | |||
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#76
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you managed to type 6 paragraphs and yet not refute a single point I made
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#77
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your point:
variance is dumb, look at tmo activate and watch us out-recruit it my point: tmo is way bigger than nihilum activate and you'll have to try not saying y'all couldn't bridge the gap, i just don't know where all the new blood will come from or if it will come quick enough before you'd start feeling the effects of variance the inconsistency means more of your people have to try harder, which is.. hard | ||
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#78
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No, that was one of many points I made. Try reading it again.
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#80
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See my post above. If you want to grow the server you are focused on the wrong area of the server. At most the high end raiding scene holds 50 active people right now. Add variance and it will hold 80 active people. That small gain is not what this server needs. The server needs to gain 200-300 more people and the only way to do that is to bring in fresh blood and focus on benefits of non raiding areas. Not try and bring in those tired already burned out people from before who will never stay long term anyway. | |||
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