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  #71  
Old 08-24-2013, 09:46 PM
Slathar Slathar is offline
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Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
I was just kind of shocked, both times, that somebody would do that. My thought was how stupid do you have to be to not understand this is the kind of stuff that break guilds apart, just for you to get some pixels. For the cherry on top while i was pulling in King room and could still read local chat, the guy who won said something like this would be great on my lvl16 ranger. Youd expect Random PUGs to do that. Guild group? Twice? Wtf.

I didnt wanna start drama within the guild thats basically the only serious challengers to the main zerg guild here. To be honest if there wasnt people like Jezibell in Azrael i would have left a long time ago, ill leave it at that.

Anyway kind of offtopic here so ill stop being a thread terrorist
i was in that group and i remember insisting on rolling because you're:
1) a pussy
2) terrible
3) worthless
4) not my friend

hope this clears it up for you
  #72  
Old 08-24-2013, 09:53 PM
Drone Drone is offline
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difference between TMO and Nihilum is numbers-- TMO has so much more manpower to realistically cover all the prime raid targets 24/7
you can say that nihilum can just up the recruiting, but how many additional people are there to recruit from? seems like you'd just end up gearing your opposition
opposing guild wouldn't have to try and cover, the pressure would be on nihilum to do that
opposition would just have to make a rotating schedule of 2-3 days where they'd camp nihi trackers and inevitably they'd grab some raid targets, or at the very least force y'all to use up 2-3x more of your teeth
Last edited by Drone; 08-24-2013 at 09:56 PM..
  #73  
Old 08-24-2013, 10:59 PM
Elderan Elderan is offline
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Originally Posted by Drone [You must be logged in to view images. Log in or Register.]
difference between TMO and Nihilum is numbers-- TMO has so much more manpower to realistically cover all the prime raid targets 24/7
you can say that nihilum can just up the recruiting, but how many additional people are there to recruit from? seems like you'd just end up gearing your opposition
opposing guild wouldn't have to try and cover, the pressure would be on nihilum to do that
opposition would just have to make a rotating schedule of 2-3 days where they'd camp nihi trackers and inevitably they'd grab some raid targets, or at the very least force y'all to use up 2-3x more of your teeth
The point is on such a small box Nihilum would expand to such a large percentage of the server there would be almost no pvp.

Variance would mean less pvp, I think that point has been proven by the logical arguments from HB and others.

Red has two main issues.

There is a group of people who quit the server because they cant get raid mobs. These people are the ones who would never be happy and should not be catered to. Most of these people are small groups who just cannot except being 2nd best.

What red needs is fresh blood. No one is going to say oh red has variance I am going to play there. More would say red doesn't have variance unlike blue so I might play there. Neither of these are a large draw but one more so then the other.

Focus on what would bring people in to play 1-60 and have fun in all non raid ways. Grouping and pvping. These are the issues we need to focus on. The end game raid scene can only handle a small amount of people in comparison to the rest of the game it would be unwise to focus on that.

My suggestions are simple and focus on those areas.

- Group exp bonus. Add a .4 mod for each person in a group. So that a group of 6 would have a 2.4 mod added to the already high mod.
- Remove hybird exp penalty now.
- Safe zones (yes I know pure pvp will hate it but make some safe zones for people to level in)

These are 3 simply suggestions which would go a long way and focus on what we actually need to bring in new blood.
  #74  
Old 08-24-2013, 11:19 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by Slathar [You must be logged in to view images. Log in or Register.]
i was in that group and i remember insisting on rolling because you're:
1) a pussy
2) terrible
3) worthless
4) not my friend

hope this clears it up for you
Whats clear is heartbrand is probably right, nihilum wins at recruiting by default because the rest of the pop is mainly anti-social disorder, "edgy" shitbags
  #75  
Old 08-25-2013, 12:19 AM
Drone Drone is offline
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Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
Whats clear is heartbrand is probably right, nihilum wins at recruiting by default because the rest of the pop is mainly anti-social disorder, "edgy" shitbags
the fact that they'd have to recruit at all is worth noting, it means less stability, and with the online pop wavering between 50-150 for a long time now, it's a zero-sum game, they'd eventually (guessing sooner rather than later) have to try to recruit folks they don't want

however, they don't have to recruit anyone atm, and that's huge-- they have stabilized in a way that allows them to take down all targets one day a week

this means they only have to sweat pvp one day a week, and for the sake of consistency of course they should spam expendables to plow through opposition and get back to the task at hand: widening the gear gap

they can count on generally full numbers one day a week, probably even 25days a month who the hell knows
but variance gets rid of the one-day-a-week paradigm
if opposition commits to 2-3days a week of killing trackers then we're talking either 2-3x more pvp or nihilum risking targets
other benefits include a percentage of pop that won't be recruited, and the dwindling of a huge (and mindless, read: not fun) pvp advantage in trak teeth

i'm arguing for variance because i want to play pvp, and it should really be considered (unless of course y'all end up doing something super splashy like releasing a new pvp server or something), because unless the pop gets infused with hundreds of folks, nihi's (great) recruiting will outpace any marginal increase in population

and it's not about punishing nihi for doing well, it's about a system that discourages power concentration and encourages pvp

tl;dr? nerdynerdwatchingstartrekrerunsthinkingaboutdumbga mewillnotbeassimilateddopitydopedope
  #76  
Old 08-25-2013, 12:25 AM
heartbrand heartbrand is offline
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you managed to type 6 paragraphs and yet not refute a single point I made
  #77  
Old 08-25-2013, 12:32 AM
Drone Drone is offline
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your point:

variance is dumb, look at tmo
activate and watch us out-recruit it

my point:

tmo is way bigger than nihilum
activate and you'll have to try


not saying y'all couldn't bridge the gap, i just don't know where all the new blood will come from or if it will come quick enough before you'd start feeling the effects of variance
the inconsistency means more of your people have to try harder, which is.. hard
  #78  
Old 08-25-2013, 12:45 AM
heartbrand heartbrand is offline
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No, that was one of many points I made. Try reading it again.
  #79  
Old 08-25-2013, 12:45 AM
Drone Drone is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
The only mobs the opposition have ever gotten on red have been because of no variance.
makes sense
  #80  
Old 08-25-2013, 12:46 AM
Elderan Elderan is offline
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Quote:
Originally Posted by Drone [You must be logged in to view images. Log in or Register.]
your point:

variance is dumb, look at tmo
activate and watch us out-recruit it

my point:

tmo is way bigger than nihilum
activate and you'll have to try


not saying y'all couldn't bridge the gap, i just don't know where all the new blood will come from or if it will come quick enough before you'd start feeling the effects of variance
the inconsistency means more of your people have to try harder, which is.. hard

See my post above. If you want to grow the server you are focused on the wrong area of the server. At most the high end raiding scene holds 50 active people right now. Add variance and it will hold 80 active people. That small gain is not what this server needs. The server needs to gain 200-300 more people and the only way to do that is to bring in fresh blood and focus on benefits of non raiding areas. Not try and bring in those tired already burned out people from before who will never stay long term anyway.
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