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Old 08-25-2013, 02:40 AM
Zhaige Zhaige is offline
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Quote:
Originally Posted by Bantam 1 [You must be logged in to view images. Log in or Register.]
TMO starts a rotation -

guild x decides to not respect the rotation.
Blacklist said guild? If you have 3 or 4 guilds in a rotation with TMO and one guild decides to act a fool, will it be difficult for the congregation of guilds to deal with them? Blacklisted guild members would have more difficult times finding groups, purchasing items, etc. Plus, individuals in that guild, who quite possibly spent a lot of time and effort building their characters and reputation, probably wouldn't like their name to be associated with a negative guild. As a result, the blacklisted guilds numbers dwindle until the point that they cannot raid anymore.

The power of the players in this game should be respected. We shouldn't rely on the devs to solve these issues, but we should solve them ourselves. [You must be logged in to view images. Log in or Register.]

Let us use our powers of civilization and diplomacy to create a positive atmosphere that we can all enjoy! [You must be logged in to view images. Log in or Register.]
  #2  
Old 08-25-2013, 02:48 AM
Bantam 1 Bantam 1 is offline
Sarnak

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Quote:
Originally Posted by Zhaige [You must be logged in to view images. Log in or Register.]
Blacklist said guild? If you have 3 or 4 guilds in a rotation with TMO and one guild decides to act a fool, will it be difficult for the congregation of guilds to deal with them? Blacklisted guild members would have more difficult times finding groups, purchasing items, etc. Plus, individuals in that guild, who quite possibly spent a lot of time and effort building their characters and reputation, probably wouldn't like their name to be associated with a negative guild. As a result, the blacklisted guilds numbers dwindle until the point that they cannot raid anymore.

The power of the players in this game should be respected. We shouldn't rely on the devs to solve these issues, but we should solve them ourselves. [You must be logged in to view images. Log in or Register.]

Let us use our powers of civilization and diplomacy to create a positive atmosphere that we can all enjoy! [You must be logged in to view images. Log in or Register.]
Yeah this works unless the guild becomes strong enough to not care either way.
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  #3  
Old 08-25-2013, 02:48 AM
Tasslehofp99 Tasslehofp99 is offline
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Join Date: Apr 2011
Posts: 2,314
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Quote:
Originally Posted by Zhaige [You must be logged in to view images. Log in or Register.]
Blacklist said guild? If you have 3 or 4 guilds in a rotation with TMO and one guild decides to act a fool, will it be difficult for the congregation of guilds to deal with them? Blacklisted guild members would have more difficult times finding groups, purchasing items, etc. Plus, individuals in that guild, who quite possibly spent a lot of time and effort building their characters and reputation, probably wouldn't like their name to be associated with a negative guild. As a result, the blacklisted guilds numbers dwindle until the point that they cannot raid anymore.

The power of the players in this game should be respected. We shouldn't rely on the devs to solve these issues, but we should solve them ourselves. [You must be logged in to view images. Log in or Register.]

Let us use our powers of civilization and diplomacy to create a positive atmosphere that we can all enjoy! [You must be logged in to view images. Log in or Register.]
Great idea but rotations just annihilate any sense of competition between guilds.
When you actively take part in attempting to kill raid bosses you will realize there are many other problems involved.

You can't use diplomacy or reason with a group of greedy folks who really could care less if there were even any other guilds on the server aside from them.
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-Aftermath-
Tasslehof - 60 Druid
Barlow - 60 monk
Blueberrii - 60 Mage
Gigglepurr - 60 Shaman
Kids - 60 Rogue
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