![]() |
|
#2
|
|||
|
Well, in a standard EXP group you can fulfill several roles at once - puller, tank, CC (root), snares, dps, even some tiny heals. So it gives you a lot to do and allows for a smaller but still effective group in a dungeon. You can also duo with a rogue and perform the druid role - you snare kite and keep aggro while he goes to backstab heaven, and no one but the mob takes damage. Finally, ranger gear is dirt-cheap.
Solo-wise, rangers do not sound fun to me. With a fungi they could be a poor man's monk, though. Tracking would be useful as well.
__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | ||
|
|
|||
|
|