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  #1  
Old 10-08-2013, 03:44 PM
Velerin Velerin is offline
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Looks like a lot of good changes, especially for pvp.
No workings for pet aggro or frequency of pet casting? Both of which are very low.
/mourn sword of runes
  #2  
Old 10-08-2013, 08:27 PM
aubie aubie is offline
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Hey this is frustration talking, but any chance of like publicizing upcoming patches? Now, maybe I'm an idiot and it was obviously sitting on the front page of the site and I was just dreaming that I saw some stupid conference scheduled for August 28 for the last month and a half? Nothing like logging in and seeing that fu(king stupid naked human staring you in the face! It may be a great patch, but I won't know until I download the new files...

Sorry for bitching, but GD, let us know if something is in the works...

Oh, and I agree the owners of P99 are really doing a great job despite my crying.
  #3  
Old 10-08-2013, 10:10 PM
Bardalicious Bardalicious is offline
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Quote:
Originally Posted by aubie [You must be logged in to view images. Log in or Register.]
Hey this is frustration talking, but any chance of like publicizing upcoming patches? Now, maybe I'm an idiot and it was obviously sitting on the front page of the site and I was just dreaming that I saw some stupid conference scheduled for August 28 for the last month and a half? Nothing like logging in and seeing that fu(king stupid naked human staring you in the face! It may be a great patch, but I won't know until I download the new files...

Sorry for bitching, but GD, let us know if something is in the works...

Oh, and I agree the owners of P99 are really doing a great job despite my crying.
Really? You're crying that you logged in and had to log back out to take 5 minutes to download the patch?

Front page should say "We are always working on fixing content. Be ready to download shit." just for you or what? I'm just curious what your solution would be to this crippling inconvenience they imposed upon you. Because if you read the front page you'd have seen they implemented a patch. If you didn't read the front page, then how would pre-advertising the patch help anyways?

P.S. there is an eqemulator .exe you can download to automatically patch for you...
  #4  
Old 10-08-2013, 08:59 PM
mtb tripper mtb tripper is offline
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thank you for patch rogaine
  #5  
Old 10-08-2013, 09:50 PM
quido quido is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
  • Alecta: [PvP] Root spells now have linear resist functions, and have been broken into 3 tiers with 98% resist caps at 60mr, 90mr, and 125mr.
So these are tiers of level, like 1-20, 21-40, and 41-60 or something? Or is it something else entirely?
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  #6  
Old 10-08-2013, 11:22 PM
Alecta Alecta is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
So these are tiers of level, like 1-20, 21-40, and 41-60 or something? Or is it something else entirely?
Yes, based off the lowest level the spell is available, based on an attempt to make things scale decently as people level.

60mr
Root (level 4)
Grasping Roots (level 5)
Hungry Earth (level 16)
Enstill (level 20)
EarthElementalAttack (pre-kunark pets)


90
Ensnaring Roots (level 24)
Immobilize (level 39)
Enveloping Roots (level 39)


125
Engulfing Roots (level 49)
Paralyzing Earth (level 49)
Engorging Roots (level 56)
Fetter (level 58)
EarthElementalStrike (kunark pets)

I am definitely open to tweaking the sets and the resist points.
  #7  
Old 10-08-2013, 10:51 PM
Pringles Pringles is offline
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Thanks for the patch!
  #8  
Old 10-09-2013, 01:41 AM
Qazzaz Qazzaz is offline
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A much needed change on the PvP server is being able to get PvP credit for DOT deaths once a person zones.

Also, I believe necro lifetaps should be healing for full effect. I base this on when the PvP damage nerf was implemented they only say spell damage was reduced, nothing about the healing from the lifetap.

http://www.tski.co.jp/baldio/patch/19990913.html

"In order to make PVP combat between spellcasters and melee types more viable some changes to PVP spell effects have been made. All damage spells cast in PVP combat will do less damage to the PC than the same spell would do to an NPC."

Another much needed change is pets shouldn't agro mobs, at least on the PvP server. People constantly just run by mobs if they have a pet on them and 99% of the time, they agro the pet thus training the owner; plus Bards High Sunning a pet can cause a massive train on the pets owner and friends and it a gross OP advantage in PvP.

I think this change should be on both servers just because pathing isn't all that great anyway as well as pets falling through the world and such.
Last edited by Qazzaz; 10-09-2013 at 01:52 AM..
  #9  
Old 10-09-2013, 05:41 PM
Potus Potus is offline
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Quote:
Originally Posted by Qazzaz [You must be logged in to view images. Log in or Register.]
A much needed change on the PvP server is being able to get PvP credit for DOT deaths once a person zones.

Also, I believe necro lifetaps should be healing for full effect. I base this on when the PvP damage nerf was implemented they only say spell damage was reduced, nothing about the healing from the lifetap.

http://www.tski.co.jp/baldio/patch/19990913.html

"In order to make PVP combat between spellcasters and melee types more viable some changes to PVP spell effects have been made. All damage spells cast in PVP combat will do less damage to the PC than the same spell would do to an NPC."
Nope, necro lifetaps only heal for the damage they do. 66% heal is classic. Played a Necro since Vallon Zek, it was always this way.
  #10  
Old 10-10-2013, 01:27 AM
freez freez is offline
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Quote:
Originally Posted by Qazzaz [You must be logged in to view images. Log in or Register.]
=
Another much needed change is pets shouldn't agro mobs, at least on the PvP server.
are you trolling.....


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