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#21
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#22
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![]() Explain how that's a problem.
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[60 ORACLE] SPITULSKI <The A-Team>
Batmanning today for a better tomorrow. | ||
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#23
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#24
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![]() Twat?
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#25
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![]() You're wrong, but I can see how you'd surmise that based on a snippet of one sentence in one post on this forum.
I have hundreds of played days' worth of time on live spanning over ten years. That's a couple thousand AAs (loved that system), plenty of MM's (those were fun), tens of thousands of plat sunk into mercenaries and more than one character at level 85 or 90 or wherever I stopped. I adapt, encourage and apply myself to change just fine. That doesn't change the fact that when Luclin was released as an expansion, I simply didn't enjoy playing it.
__________________
[60 ORACLE] SPITULSKI <The A-Team>
Batmanning today for a better tomorrow. | ||
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#26
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#27
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![]() My take on this is, the game had no "vision" of how to develop content beyond just keep making characters more and more powerful, and of course scaling the mobs and adding some different mechanics.
This problem emerges naturally after a few expansions. Everquest turned into "Gear Hunter." AA's were a cop-out, armor sets became more and more ludicrous. I date the shark moment after PoP. I quit the day after I got a kill shot on Quarm, which is just not right. I suck, I'm not supposed to get kill shots. This is a problem that emerged gradually. New content ideas vs. just turning on the gear and aa spigot and making how powerful your charatcer can get the point of the game. And the model that won -- we all know which model won -- gets tiresome after a while. eq ran out of ideas how to create new content, new mechanics, and new lore. And then it turns into gear hunter. But PoP was alright. It was delightfully broken but fun at the same time. That's my take.
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go go go
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#28
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![]() Nexus. Bazaar. Initial AA time requirements and limited functionality. Raid encounters that were too easily broken/interrupted by malicious guilds. Ugly Fucking Graphics. Bizarre loot tables that oftentimes trivialized hard-to-get Velious drops, or were way less powerful than easy-to-get Velious drops.
There's a plenty long list, but I don't see any value in getting granular when the end result is when Luclin was released "classically", I went and found a different game to play. I returned a few expansions later when a lot of the mechanics had been refined, got my Seru horse and moved on.
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[60 ORACLE] SPITULSKI <The A-Team>
Batmanning today for a better tomorrow. | ||
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#29
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![]() Quote:
Qeynos is "Sony EQ" spelled backwards
__________________
Escapegoat / Pharmakos / Madriax
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#30
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![]() Luclin was mostly terrible
PoP tho was a fantastic return to fun gaming Luclin was tedious, PoP was a lot of fun (minus the flagging system) | ||
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