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  #21  
Old 10-30-2013, 05:46 PM
Thulack Thulack is offline
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Originally Posted by Spitty [You must be logged in to view images. Log in or Register.]
Yes, I'm sure.

I outright quit during Luclin on live, and would sadly do the same if I had to deal with it again on P99.

8 years of expansions and "improvements" did nothing to change my mind. 4 years of Velious seems like a luxury compared to what EQ became after Luclin warped the essence of the game I grew up playing.
There is your problem.
  #22  
Old 10-30-2013, 05:49 PM
Spitty Spitty is offline
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Explain how that's a problem.
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  #23  
Old 10-30-2013, 05:53 PM
Thulack Thulack is offline
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Originally Posted by Spitty [You must be logged in to view images. Log in or Register.]
Explain how that's a problem.
Because you still looked at EQ as the game you grew up playing instead of just adapting to the changes in the game. There are many things that came along in EQ that were cool and made the game worth playing. God could you imagined more xpacs with just levels and no other way of advancing your toon? Would have been horrid kinda like how p99 will be after 6-7 years of still having a level 60 cap.
  #24  
Old 10-30-2013, 05:59 PM
Retti_ Retti_ is offline
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Twat?
  #25  
Old 10-30-2013, 06:05 PM
Spitty Spitty is offline
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You're wrong, but I can see how you'd surmise that based on a snippet of one sentence in one post on this forum.

I have hundreds of played days' worth of time on live spanning over ten years. That's a couple thousand AAs (loved that system), plenty of MM's (those were fun), tens of thousands of plat sunk into mercenaries and more than one character at level 85 or 90 or wherever I stopped.

I adapt, encourage and apply myself to change just fine. That doesn't change the fact that when Luclin was released as an expansion, I simply didn't enjoy playing it.
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  #26  
Old 10-30-2013, 06:20 PM
Thulack Thulack is offline
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Quote:
Originally Posted by Spitty [You must be logged in to view images. Log in or Register.]
You're wrong, but I can see how you'd surmise that based on a snippet of one sentence in one post on this forum.

I have hundreds of played days' worth of time on live spanning over ten years. That's a couple thousand AAs (loved that system), plenty of MM's (those were fun), tens of thousands of plat sunk into mercenaries and more than one character at level 85 or 90 or wherever I stopped.

I adapt, encourage and apply myself to change just fine. That doesn't change the fact that when Luclin was released as an expansion, I simply didn't enjoy playing it.
If you loved aa's and lore doesnt concern you what did you hate about luclin? I mean just saying you don't like something and then defending it by just keeping saying you don't like it doesnt help anyone understand you any better.
  #27  
Old 10-30-2013, 06:33 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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My take on this is, the game had no "vision" of how to develop content beyond just keep making characters more and more powerful, and of course scaling the mobs and adding some different mechanics.

This problem emerges naturally after a few expansions. Everquest turned into "Gear Hunter." AA's were a cop-out, armor sets became more and more ludicrous.

I date the shark moment after PoP. I quit the day after I got a kill shot on Quarm, which is just not right. I suck, I'm not supposed to get kill shots.

This is a problem that emerged gradually. New content ideas vs. just turning on the gear and aa spigot and making how powerful your charatcer can get the point of the game.

And the model that won -- we all know which model won -- gets tiresome after a while.

eq ran out of ideas how to create new content, new mechanics, and new lore.

And then it turns into gear hunter.

But PoP was alright. It was delightfully broken but fun at the same time. That's my take.
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  #28  
Old 10-30-2013, 06:40 PM
Spitty Spitty is offline
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Nexus. Bazaar. Initial AA time requirements and limited functionality. Raid encounters that were too easily broken/interrupted by malicious guilds. Ugly Fucking Graphics. Bizarre loot tables that oftentimes trivialized hard-to-get Velious drops, or were way less powerful than easy-to-get Velious drops.

There's a plenty long list, but I don't see any value in getting granular when the end result is when Luclin was released "classically", I went and found a different game to play. I returned a few expansions later when a lot of the mechanics had been refined, got my Seru horse and moved on.
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  #29  
Old 10-30-2013, 06:54 PM
pharmakos pharmakos is offline
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Quote:
Originally Posted by uygi [You must be logged in to view images. Log in or Register.]
One thing a lot of people don't seem to understand, though, is that SOE took over EQ during Velious era, and a lot of the late Velious changes were really part of the same meta design shift that took EQ through Luclin and PoP.
Sony always owned EQ

Qeynos is "Sony EQ" spelled backwards
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  #30  
Old 10-30-2013, 07:39 PM
Tikker Tikker is offline
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Luclin was mostly terrible

PoP tho was a fantastic return to fun gaming


Luclin was tedious, PoP was a lot of fun (minus the flagging system)
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