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Old 11-06-2013, 07:42 PM
Oakengroves Oakengroves is offline
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Halls of Testing armor, the freeing up of Kunark boss mobs/epic quests, and the availability of non-boss Velious drops (Willsapper is a good example) really equaled the playing field in EQlive on my old server. Guilds were able to do more with this gear because it was much more accessible, easier to obtain, and less contested.

It will be interesting to observe how things play out.
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Old 11-06-2013, 07:44 PM
Orruar Orruar is offline
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Originally Posted by Oakengroves [You must be logged in to view images. Log in or Register.]
Halls of Testing armor, the freeing up of Kunark boss mobs/epic quests, and the availability of non-boss Velious drops (Willsapper is a good example) really equaled the playing field in EQlive on my old server. Guilds were able to do more with this gear because it was much more accessible, easier to obtain, and less contested.

It will be interesting to observe how things play out.
You think it is a lack of gear that is preventing other guilds from beating raid encounters on this server?
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Old 11-06-2013, 07:45 PM
khanable khanable is offline
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Originally Posted by Orruar [You must be logged in to view images. Log in or Register.]
You think it is a lack of gear that is preventing other guilds from beating raid encounters on this server?
Might not be the case now, but in Velious I could see it happening somewhat.
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Old 11-07-2013, 02:20 AM
khanable khanable is offline
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Originally Posted by Motec [You must be logged in to view images. Log in or Register.]
Gear makes no difference to any person on p1999 right now.
That's why I said maybe in Velious? [You must be logged in to view images. Log in or Register.]

Ain't no one tanking AoW in cobalt. And I think you agree [You must be logged in to view images. Log in or Register.]

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Originally Posted by Motec [You must be logged in to view images. Log in or Register.]
Thats enough content for ONE GUILD. JUST ONE

...

As ST and NtoV become viable (3 months for cleric mana and warrior HP) then 1 guild and maybe 3-4 targets for another.

...

Variance, is holding all loot back from everyone not in the top 2 guilds
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Last edited by khanable; 11-07-2013 at 02:23 AM..
  #5  
Old 11-06-2013, 11:36 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Originally Posted by Oakengroves [You must be logged in to view images. Log in or Register.]
Halls of Testing armor, the freeing up of Kunark boss mobs/epic quests, and the availability of non-boss Velious drops (Willsapper is a good example) really equaled the playing field in EQlive on my old server. Guilds were able to do more with this gear because it was much more accessible, easier to obtain, and less contested.

It will be interesting to observe how things play out.
Good question. I played eq2, which at least had a thriving playerbase for several years, and for the first few years, a lot of contested content. You could do worse. The game was fair enough. And, as I say, it had a playerbase. Always nice to see a couple dozen servers running.

Was in two guilds first 5 years, with each of them, we killed contested spawns even if no one needed the items. At the time, it was just how we rolled. Mob spawns, phone rings, kill.

If another guild was there before us, we always gave them a free and stress-free one try. The fact they could not execute was not our problem.

And we were not zerg guilds. In both my eq2 guilds, our roster was 30ish. It just is not rocket science to lockdown a server, is the point. (too much time on my hands, apparently, during the mid 2000's)

And so, your question is an interesting one.

Not sure what the culture is among the top end guilds here. Not sure I care. But, it is a huge assumption that lots of people make, that moar content = less lockdown.

Not true. Not necessarily.
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