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#1
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![]() Quote:
__________________
Combobreaker glares at you threateningly -- Is your body ready?
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#2
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![]() killshot has always looted
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#3
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![]() Item loot has never worked and will never work.
Please close thread now. | ||
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#4
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And for the record, I am against item loot as well but that doesn't mean I think it's impossible to have a viable server with item loot enabled. | |||
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#5
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__________________
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#7
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#8
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![]() Being able to loot items characters are wearing will kill guilds like Azrael. I think a little tweaking needs to be done and there are really just two general directions to go with this, providing more armor you can wear that is no drop or limiting what can be looted.
With all item loot systems I would like to see bags have no effect on whether or not an item could be looted. 1) make more items no drop, sol temple quests, kunark armor pieces, etc. 2) limit what you can loot by slots a) can't loot what people are wearing b) character given 4-6 worn slots that they can choose as non lootable slots - this allows players to wear a couple of real valuable gear that they can't c) a compromise on not being able to bag items - have characters start with a bag after character creation that can hold items and make them not lootable. You could even make the bag small with 4 slots. | ||
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#9
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![]() I posted this somewhere and I didn't see much feedback on it.
Make PKs grant a token depending on level, like SZ had. Tokens can be exchanged for gear. Gear would be copies of existing equipment but have a flag/prefix/suffix whatever to mark it as obtained via PVP. So maybe call it a "Fungus Covered Scale Tunic of Zek". Same stats, effects, etc. Items are non-drop. Make the "of Zek" items lootable, regardless of inventory slot, bag, etc. Maybe even banked stuff. All normal items are non lootable like R99 is now. Coin loot regardless. In my mind this does three things: 1. Limits PVP item drops to the realm of PVP. 2. Encourages PVP not only to acquire items off corpses but to get the items in the first place. Essentially turns red to blue. You could gear out a character by jacking people up. 3. Encourages people to wear their best gear, even if its an item they can lose to make PVP better and help to ungimp melees in an item loot situation. | ||
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#10
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![]() NakedTeams99
people like the show iron chef so if we make the item loot food and water, people will be happy and bake/cook a lot. I remember people fishing in beta to scrap together a few gold. Imagine if someone had their pole or grubs taken from them. That is brutal. | ||
Last edited by Rec; 11-13-2013 at 12:14 PM..
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