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  #1  
Old 11-18-2013, 12:22 AM
Jasonz Jasonz is offline
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Why does the titanium client have worse spell effects than the older client?
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Old 11-18-2013, 12:35 AM
Telin Telin is offline
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If I recall they changed the particle system so they could be adjusted to control the opacity and density. The older ones could only be completely on or completely off. They had to create new particles in order to do this. The new particles were not an exact duplication of the classic animations. The older animations were smoother and always looked full even from the distance. We're using the classic-like animations from where they first revamped the particle system. Unfortunately the live Titanium client didn't use these anymore so the code was not maintained for these effects. When EQ went from DX8 to DX9 that is when the old particle system was broken. Before then, you could just delete the spellsnew files and the old default particle system would load.
Last edited by Telin; 11-18-2013 at 02:00 AM..
  #3  
Old 05-11-2015, 12:36 PM
Caridry Caridry is offline
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Quote:
Originally Posted by Telin [You must be logged in to view images. Log in or Register.]
If I recall they changed the particle system so they could be adjusted to control the opacity and density. The older ones could only be completely on or completely off. They had to create new particles in order to do this. The new particles were not an exact duplication of the classic animations. The older animations were smoother and always looked full even from the distance. We're using the classic-like animations from where they first revamped the particle system. Unfortunately the live Titanium client didn't use these anymore so the code was not maintained for these effects. When EQ went from DX8 to DX9 that is when the old particle system was broken. Before then, you could just delete the spellsnew files and the old default particle system would load.
I believe this is why I remember the /effects none/self/all command
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  #4  
Old 11-18-2013, 01:58 AM
Jasonz Jasonz is offline
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Telin, thanks that was exactly the answer I was looking for.
  #5  
Old 11-19-2013, 01:20 AM
Hawala Hawala is offline
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http://www.youtube.com/watch?v=_MY0h_HRptM is this about right for how life tap should be looking? I have taken away some of the delay, but I'm not 100% sure how it should look.
  #6  
Old 11-19-2013, 09:13 AM
Telin Telin is offline
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As soon as the project is complete I think it'll be patched. Before then, it wouldn't make sense to patch it yet since I'm releasing updates all the time.
  #7  
Old 11-19-2013, 09:50 PM
Telin Telin is offline
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This is what I have the shield spell currently looking. A lot closer to classic then I thought I could get. At least for levels 24-38.

Current Update:
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Classic:
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Last edited by Telin; 11-19-2013 at 09:59 PM..
  #8  
Old 11-20-2013, 06:47 AM
rafaone rafaone is offline
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Keep up the good work Telin !!
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  #9  
Old 11-20-2013, 08:11 AM
Seilan Seilan is offline
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Man, that's so bad ass [You must be logged in to view images. Log in or Register.]. Thanks so much for going through the trouble to do this! It's been so long since the old days that I had almost forgot about that awesome "grow as you progress" aspect to the original effects. I also forgot how great they looked.

I really hope this gets patched in as soon as it's finished.
  #10  
Old 11-20-2013, 03:38 PM
sivax sivax is offline
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Holy crap this is awesome, Had not seen this project yet. Thank you and all the people who helped you work on this.
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