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  #21  
Old 12-05-2013, 02:11 PM
Nirgon Nirgon is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Yeah, it's not this. There is a cap on initial aggro here. I can pull an unaggrod mob with tash in HS, for example, and my charmed pet will pull it off of me instantly like 90% of the time. But if my pet engages something first and then I tash, I'll pull aggro HARD. As in, even if my charmed pet had HT up and blasts the enemy for 500+a round of melee, tash will still pull it off.
Well, as long as they are getting threat per swing... get used to your pet not being like having a dragon hasted, dual stun proccing warrior. That isn't what they are supposed to be.
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  #22  
Old 12-05-2013, 02:15 PM
freez freez is offline
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charmed pets are completely different, they will snap agro because they do 3x+ the dps of a normal pet with normal pet weaps and haste.
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  #23  
Old 12-05-2013, 02:31 PM
Velerin Velerin is offline
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Originally Posted by freez [You must be logged in to view images. Log in or Register.]
pets were never meant to hold agro


cant taunt anything over their level

not sure why u guys don't understand.
Where did you invent this thought? Mage pets are meant to be tanks and hold aggro. Holding aggro and taunting are not even the same thing. A pet wont be taunting anything that's higher level than it but it should be able to hold as good aggro as a player tank if not better with melee + proc spells.
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  #24  
Old 12-05-2013, 02:36 PM
Velerin Velerin is offline
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and every other pet class (hell every other caster) has a really easy work around for this...root. Mages don't have root. If pet can't aggro you gate or die.
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  #25  
Old 12-05-2013, 02:38 PM
Nirgon Nirgon is offline
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Or kite it around. Much less viable in dungeon.
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  #26  
Old 12-05-2013, 02:43 PM
Velerin Velerin is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Or kite it around. Much less viable in dungeon.
heh, even that isn't that viable most of time since the pet won't keep up with the mob to hit him unless its casts are enough to take aggro back.

I love mages but finally just gave up here and switched to enchanter. Crappy pet aggro turns a pretty easy solo class with a few tricks into a ridiculously 1 trick pony boring solo class.
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  #27  
Old 12-05-2013, 02:56 PM
Nirgon Nirgon is offline
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Malise + earth pet not enough eh? Should be able to "keep up".
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  #28  
Old 12-05-2013, 03:05 PM
Velerin Velerin is offline
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That'd be nice if the pets actually cast more often. But like I said, I can chain the 49 fire pet over and over and kill most any non summoning single mob eventually. It would just be nice to be able to do anything else besides use 1 spell over and over.

On a side note the malaise line (and cancel magic line) of spells seems to have a lot more aggro here than live. Tash is always high aggro (unresistable and poison based), malaise line (and cancel) shouldn't be much aggro at all.
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  #29  
Old 12-05-2013, 03:11 PM
freez freez is offline
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mage pets were not "made" to hold agro and tank

they were made to assist you, therefore you need a playstyle. that does not include your pet out aggroing your nukes.
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  #30  
Old 12-05-2013, 03:26 PM
Velerin Velerin is offline
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Something tells me you've never played a mage here or on live. I'm not talking about the pet outaggroing you chaining nukes. If you nuke at all (yes, only once) before the mob is about 30-40% you're almost guaranteed to pull aggro, sometimes even then.

At minimum the pet should generate the same aggro as a player doing equal damage. I think the problem here has something to do with the pet sharing aggro with the mage (to avoid pet classes downing raid mobs). So, if the pet hits for 30, maybe 5-10 of that aggro goes to mage.

Oh yeah..and straight off the everquest website:

"Elements pets are at the heart of a magician's offensive strategy, and typically accompany a magician in all his adventures. This pet provides protection for its master, along with powerful attacks and special abilities. Magicians have a large selection of fire- and magic-based damage spells, allowing them to mount a damaging magical assault in support of their elemental pet."

1. Protection = tank
2. Mage's should be able to cast a nuke here and there while their pet is fighting
Last edited by Velerin; 12-05-2013 at 03:32 PM.. Reason: added EQ website quote
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