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#21
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Quote:
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#22
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charmed pets are completely different, they will snap agro because they do 3x+ the dps of a normal pet with normal pet weaps and haste.
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#23
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Quote:
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#24
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and every other pet class (hell every other caster) has a really easy work around for this...root. Mages don't have root. If pet can't aggro you gate or die.
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#25
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Or kite it around. Much less viable in dungeon.
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#26
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Quote:
I love mages but finally just gave up here and switched to enchanter. Crappy pet aggro turns a pretty easy solo class with a few tricks into a ridiculously 1 trick pony boring solo class. | |||
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#27
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Malise + earth pet not enough eh? Should be able to "keep up".
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#28
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That'd be nice if the pets actually cast more often. But like I said, I can chain the 49 fire pet over and over and kill most any non summoning single mob eventually. It would just be nice to be able to do anything else besides use 1 spell over and over.
On a side note the malaise line (and cancel magic line) of spells seems to have a lot more aggro here than live. Tash is always high aggro (unresistable and poison based), malaise line (and cancel) shouldn't be much aggro at all. | ||
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#29
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mage pets were not "made" to hold agro and tank
they were made to assist you, therefore you need a playstyle. that does not include your pet out aggroing your nukes. | ||
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#30
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Something tells me you've never played a mage here or on live. I'm not talking about the pet outaggroing you chaining nukes. If you nuke at all (yes, only once) before the mob is about 30-40% you're almost guaranteed to pull aggro, sometimes even then.
At minimum the pet should generate the same aggro as a player doing equal damage. I think the problem here has something to do with the pet sharing aggro with the mage (to avoid pet classes downing raid mobs). So, if the pet hits for 30, maybe 5-10 of that aggro goes to mage. Oh yeah..and straight off the everquest website: "Elements pets are at the heart of a magician's offensive strategy, and typically accompany a magician in all his adventures. This pet provides protection for its master, along with powerful attacks and special abilities. Magicians have a large selection of fire- and magic-based damage spells, allowing them to mount a damaging magical assault in support of their elemental pet." 1. Protection = tank 2. Mage's should be able to cast a nuke here and there while their pet is fighting | ||
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Last edited by Velerin; 12-05-2013 at 03:32 PM..
Reason: added EQ website quote
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