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Old 12-30-2013, 09:12 PM
Autotune Autotune is offline
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The main thing wrong with this is that it severely hurts guilds that try to go from CAT B to CAT A.

Especially any guild trying to move into VP (which will no where be near gear/skill as established CAT A guilds). So you punish them for 3 months by limiting them severely. Not to mention any CAT B guild has a very long way to go to be on equal terms gear/skill wise as a CAT A guild.

I'm sorry, I don't see this as a way to grow guilds at all, instead it snuffs it out. You give a major incentive to not grow as a guild though, just compete among yourselves the first week and be wary of trying to play catch up.
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Old 12-30-2013, 09:13 PM
Ecguy Ecguy is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
The main thing wrong with this is that it severely hurts guilds that try to go from CAT B to CAT A.

Especially any guild trying to move into VP (which will no where be near gear/skill as established CAT A guilds). So you punish them for 3 months by limiting them severely. Not to mention any CAT B guild has a very long way to go to be on equal terms gear/skill wise as a CAT A guild.

I'm sorry, I don't see this as a way to grow guilds at all, instead it snuffs it out. You give a major incentive to not grow as a guild though, just compete among yourselves the first week and be wary of trying to play catch up.
It's much better than the current state.
  #3  
Old 12-30-2013, 09:15 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Ecguy [You must be logged in to view images. Log in or Register.]
It's much better than the current state.
A shit flavored cookie is much better than shit in the shape of a cookie too, but i'd rather not be forced to choose between the two. No thanks, I'll wait till I'm able to eat something without shit in the title.
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  #4  
Old 12-30-2013, 09:15 PM
baalzy baalzy is offline
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Maybe TMO can extend an olive branch and offer 3 additional trak teeth to any Cat B guild who downs a Trak so guilds can make themselves VP capable quicker.
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  #5  
Old 12-30-2013, 09:19 PM
JayN JayN is offline
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if your raid group Killed said raid mob last week/spawn cycle; they must wait one full week/ full spawn cycle to attempt such mob again.... pretty simply

Variance would Need to be removed and spawn cycles adjusted/normalized.

Also I would really recommended adding Epic "ghost mobs" in now, so people can complete epics.

this tier system seems very easy to exploit need something simple, like live
  #6  
Old 12-30-2013, 09:20 PM
Ecguy Ecguy is offline
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Originally Posted by JayN [You must be logged in to view images. Log in or Register.]
if your raid group Killed said raid mob last week/spawn cycle; they must wait one full week/ full spawn cycle to attempt such mob again.... pretty simply

Variance would Need to be removed and spawn cycles adjusted/normalized.

Also I would really recommended adding Epic "ghost mobs" in now, so people can complete epics.

this tier system seems very easy to exploit need something simple, like live
Velious did a lot of this.
  #7  
Old 12-30-2013, 09:19 PM
DrKvothe DrKvothe is offline
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JayN, I agree the proposed plan here is crap, but so is the alternating bullshit. Just means TMO and FEIB alternate everything.
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  #8  
Old 12-30-2013, 09:22 PM
SirAlvarex SirAlvarex is offline
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Decent idea in theory...

Poopsocking: If anything, this just helps guilds with alt-armies even more so than now. I'd rather see the inverse, you must be logged into the character to poopsock. The mobilization of just logging into a toon already camped out at a raid boss allows for spreading out the kills on different spawns. Plus if people are actualyl logged in, there can be an agreement on who gets FTE in case a rotation is desired.

Variance: Lower it down to like +/- one hour, that way people dont' just time it down to the last second.

The 7-day window: Make it 10 days, that way there is a *chance* of having 2 7-day spawn mobs pop in the same window. Plus it's a more even 1/3 of the month split. Or just go flat out the first spawn of each month as Catherine suggested, that way we aren't fooling ourselves.

Prioritization: If it is true that CLASS-A guilds *cannot* go after deprioritized mobs except for that first window, then sure, sounds good. But if it's just "we'll try not to" then eh, not quite the line in the sand that would make the deal even.
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  #9  
Old 12-30-2013, 09:27 PM
OriginalQin OriginalQin is offline
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The whole thing seems like a headache with a lot of paperwork involved. Difficult to explain, gonna be difficult to enforce. What is so bad about removing variance and having some kind of a rotation or a limit that a guild can't re-kill the same target during the next three spawns?
  #10  
Old 12-30-2013, 09:36 PM
Aaron Aaron is offline
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Quote:
Originally Posted by OriginalQin [You must be logged in to view images. Log in or Register.]
The whole thing seems like a headache with a lot of paperwork involved. Difficult to explain, gonna be difficult to enforce. What is so bad about removing variance and having some kind of a rotation or a limit that a guild can't re-kill the same target during the next three spawns?
Staff specifically said to come to an agreement undervthe assumption that the devs aren't changing anything. So coming to an agreement based on the need for the devs to change things is kinda a bad idea.
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