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#1
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The main thing wrong with this is that it severely hurts guilds that try to go from CAT B to CAT A.
Especially any guild trying to move into VP (which will no where be near gear/skill as established CAT A guilds). So you punish them for 3 months by limiting them severely. Not to mention any CAT B guild has a very long way to go to be on equal terms gear/skill wise as a CAT A guild. I'm sorry, I don't see this as a way to grow guilds at all, instead it snuffs it out. You give a major incentive to not grow as a guild though, just compete among yourselves the first week and be wary of trying to play catch up.
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#2
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#3
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#4
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Maybe TMO can extend an olive branch and offer 3 additional trak teeth to any Cat B guild who downs a Trak so guilds can make themselves VP capable quicker.
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Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | ||
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#5
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if your raid group Killed said raid mob last week/spawn cycle; they must wait one full week/ full spawn cycle to attempt such mob again.... pretty simply
Variance would Need to be removed and spawn cycles adjusted/normalized. Also I would really recommended adding Epic "ghost mobs" in now, so people can complete epics. this tier system seems very easy to exploit need something simple, like live | ||
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#6
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#7
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JayN, I agree the proposed plan here is crap, but so is the alternating bullshit. Just means TMO and FEIB alternate everything.
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Winga - 59 Barbarian Shaman <BDA>
Hairyporter - 29 Halfling Druid | ||
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#8
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Decent idea in theory...
Poopsocking: If anything, this just helps guilds with alt-armies even more so than now. I'd rather see the inverse, you must be logged into the character to poopsock. The mobilization of just logging into a toon already camped out at a raid boss allows for spreading out the kills on different spawns. Plus if people are actualyl logged in, there can be an agreement on who gets FTE in case a rotation is desired. Variance: Lower it down to like +/- one hour, that way people dont' just time it down to the last second. The 7-day window: Make it 10 days, that way there is a *chance* of having 2 7-day spawn mobs pop in the same window. Plus it's a more even 1/3 of the month split. Or just go flat out the first spawn of each month as Catherine suggested, that way we aren't fooling ourselves. Prioritization: If it is true that CLASS-A guilds *cannot* go after deprioritized mobs except for that first window, then sure, sounds good. But if it's just "we'll try not to" then eh, not quite the line in the sand that would make the deal even.
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Muteki - 57 Bard
Alva - 53 Monk Kallon - 58 Shaman | ||
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#9
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The whole thing seems like a headache with a lot of paperwork involved. Difficult to explain, gonna be difficult to enforce. What is so bad about removing variance and having some kind of a rotation or a limit that a guild can't re-kill the same target during the next three spawns?
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#10
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<Azure Guard>
Flyboy Firebane - 60 shaman Faladwen Fireball- 60 wizard Mithras Firehealer - 60 cleric Gurig Fireplague - 53 necro Umphrey McGee - 55 magician Loden Arrows - 46 ranger | |||
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