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Old 02-02-2014, 09:26 PM
sox7d sox7d is offline
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wizards are responsible for ~%15 of raid content.

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  #2  
Old 02-02-2014, 03:48 PM
Dezik Dezik is offline
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Still gonna say Epic Rogue. When mobs die in 10 seconds who needs CC, heals or a tank?
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Old 02-02-2014, 03:53 PM
myriverse myriverse is offline
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Agreed with bled, too. I don't think I've ever been in a situation where I went, "OMG! We really need a Chanter/Bard/Shammy!" I don't think I even need more than one hand to count the times I grouped with a Chanter or Bard. They're certainly cool to have around, but they were never missed.
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  #4  
Old 02-02-2014, 03:55 PM
pharmakos pharmakos is offline
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did anyone say ranger yet?
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  #5  
Old 02-02-2014, 04:43 PM
Tenlaar Tenlaar is offline
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A well played bard can be the most valuable in a group, unfortunately most do not bring the full package with them. The most fun for me is when I am puller, tank, CC, charm DPS, and regen/mana battery for a group. Bard + cleric + shaman (I won't lie, having both sets of buffs makes it smoother) + 3 heavy DPS makes an absolutely killer group that will just disintegrate teh merbs.
  #6  
Old 02-02-2014, 04:45 PM
Lune Lune is offline
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so much noobishness / poor analytical skills up in here
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Old 02-02-2014, 04:49 PM
hatelore hatelore is offline
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You are all smoking, Troll shadowknight is by far the most uselful class. Followed by a human monk or human ranger. These are all facts that can be found at facts.com.
  #8  
Old 02-02-2014, 04:56 PM
Daldolma Daldolma is online now
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Anyone not saying an enchanter doesn't know what they're talking about. An enchanter is a group.

Distant second is shaman. Third is monk.

Hybrids are more trouble than they're worth. The exp penalty kills their utility. Warriors are unnecessary for groups. Rogues and wizards are too one-dimensional. Druids provide nothing that can't be done better by enchanters and shamans. Mages and necros are nice but never indispensable.
  #9  
Old 02-02-2014, 05:00 PM
webrunner5 webrunner5 is offline
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When Velious comes out a Enchanter will be pretty gimped on a lot of mobs. More Resists, more mobs that can't be mezzed, more mobs that summon. They will die a lot more also. More reasons for the Cleric. [You must be logged in to view images. Log in or Register.]
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Old 02-02-2014, 07:31 PM
Kender Kender is offline
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Quote:
Originally Posted by Daldolma [You must be logged in to view images. Log in or Register.]
Anyone not saying an enchanter doesn't know what they're talking about. An enchanter is a group.

Distant second is shaman. Third is monk.

Hybrids are more trouble than they're worth. The exp penalty kills their utility. Warriors are unnecessary for groups. Rogues and wizards are too one-dimensional. Druids provide nothing that can't be done better by enchanters and shamans. Mages and necros are nice but never indispensable.
xp penalty doesnt kill utility, just the xp gained from using them

warriors can auto attack, taunt, bash or kick occasionally and pray for procs until raid tim when they actually get utility with evasive and defensive

sk's get snare fear fd pulling lifetap healing etc
pallies get healing stuns root (which is huge) lull etc

both have more utility outside a raid. of course in a raid both are meh.

and noone can dispute the utility a bard brings

back on topic. great bards and chanters are awesome. crap versions of each need to be removed from grp
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