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View Poll Results: Do you think Luclin models should be an option for Project 1999? | |||
I do not want Luclin models |
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554 | 66.75% |
I want Luclin models. |
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276 | 33.25% |
Voters: 830. You may not vote on this poll |
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#281
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![]() The Elemental models are all new models as well.
I don't want to get into this, I was disappointed with the Ogre and Barb changes in the Luclin models. It doesn't mean they are trash. It would be nice to have an option, but it doesn't really affect game play. Frankly I am pretty neutral on this. If they were available I may turn them on.
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Phew, Sorry for skinning you amiable bear!<Vesica Dei>
"If someone points a gun at you, you call the police. If a bunch of guys are pointing guns at you, you call SWAT. If they're in spandex and pointing a super laser at you, you call OSI. And if they're dressed regular and pointing a super laser at your daughter, that's when you call SPHINX. (SPHINX!)" Formerly of Morell Thule and Test Server | ||
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#282
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![]() I originally voted no to be part of the mob, but my Libertarian roots make me feel that limiting people's model options on their own PC is a gross-overreach of the Federal Government (in this case, the mods).
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Sima Yi - 56 Dark Elf Enchanter
Kashius - 54 Iksar Necromancer Tseng - 52 Human Druid Methlab - 50 Troll Shadow Knight Kemba - 19 Monk | ||
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#283
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![]() Even if the models are turned on you guys can still turn them off to have your classic experience
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#284
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#285
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![]() Completely unrelated but I don't care.
Found a ton of great Velious texture helmet pics! http://www.giantbomb.com/everquest-t...ious/61-13183/ | ||
Last edited by guineapig; 08-31-2010 at 12:57 PM..
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#286
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![]() I think it should be implemented an for those who do not wish it as mentioned many times so far just turn it off ... Then both sides are happy.
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#287
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I've been wanting to pull some city or landscape from EQ and do a photo-realistic CG fly-through. No serious ideas right now, but definitely something i'd love to play with when I get some free time. Pretty fun stuff. | |||
Last edited by toddfx; 08-31-2010 at 01:07 PM..
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#288
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![]() I don't expect folks to read through 30 pages to find the point of this poll.
For the record... We didn't disable Luclin models. When the client reads expansions, it determines what races/classes are available to you. When Kunark opens, the expansion count will move to Kunark, to enable Iksars. Vah shir and Frogloks will never be enabled. So, as you can see, the classic expansions disabled Luclin models. If work is put forth to enable them in some other way, it won't be done by the developers here. Personal opinions aside, we have no desire or reason to do so. There are plenty of things to work on within the scope of the project. So, for the people continuing to work on the Luclin models.. that's fine, and good luck. Locked. | ||
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#289
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![]() Quote:
Code:
[Sun Mar 27 21:30:39 2011] [Petition 39122, Mar 27, 05:28 PM, Niblig, 13 Human Ranger ecommons (Online)] [Sun Mar 27 21:30:39 2011] I think I lost my corpse in Befallen | |||
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#290
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(╯-□-)╯︵ ┻━┻ All day
Iksar Monk Scizzar | |||
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