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Old 09-12-2010, 07:56 PM
Qaedain Qaedain is offline
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It could be done if you saved every map from EQAtlas and shopped them together. Back in the original EverQuest, I printed out every map of Antonica and taped them together, then went on a tour of Norrath. [You must be logged in to view images. Log in or Register.]
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  #2  
Old 09-12-2010, 09:30 PM
Kender Kender is offline
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that first link has kinda what you're after

http://www.eqmacwiki.com/eqatlas/eantonicamap.html
http://www.eqmacwiki.com/eqatlas/santonicamap.html
http://www.eqmacwiki.com/eqatlas/wantonicamap.html

if you want better res, you can always use those as a template and copy each map into a larger image from the individual zone maps

the file would get quite large though
  #3  
Old 09-12-2010, 10:02 PM
Estu Estu is offline
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Quote:
Originally Posted by Qaedain [You must be logged in to view images. Log in or Register.]
It could be done if you saved every map from EQAtlas and shopped them together. Back in the original EverQuest, I printed out every map of Antonica and taped them together, then went on a tour of Norrath. [You must be logged in to view images. Log in or Register.]
I like this idea. One issue with it is that the maps use different scales and not all of them are labeled (in terms of distance), but I might do some research and attempt it.

Edit: these maps aren't really optimal for this kind of endeavor, as they don't actually show the full extent of the zones and the exact borders (especially with coastlines).
Last edited by Estu; 09-12-2010 at 10:10 PM..
  #4  
Old 09-12-2010, 10:43 PM
Kender Kender is offline
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EQ has square or rectangular zones

there are environmental features (mountains) that restrict movement within those zones but if you could fly over those they'd still be squares or rectangles.

try swimming out into the sea and you'll reach an invisible wall
  #5  
Old 09-12-2010, 10:56 PM
YendorLootmonkey YendorLootmonkey is offline
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You're assuming everything matches up proportionally. Chances are the origin zone's zone lines just map to the opposing zone-line of the destination zone, and no design thought was given to having the zones actually physically connect and fit with each other (since there would be no need), which would be far more difficult.
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  #6  
Old 11-30-2010, 10:43 AM
Dr4z3r Dr4z3r is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
You're assuming everything matches up proportionally. Chances are the origin zone's zone lines just map to the opposing zone-line of the destination zone, and no design thought was given to having the zones actually physically connect and fit with each other (since there would be no need), which would be far more difficult.
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