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#71
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And we discussed the adding of hard caps, and it provides no real value added at this point. And might require a bunch of retuning. I tweaked AC already. Moving on to other stuff. H p.s. I don't even know how to ban. Not on boards. Not in game. No reason to learn, because there are plenty of others who will do bannings if its appropriate.
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Haynar <Millennial Snowflake Utopia>
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Last edited by Haynar; 04-25-2014 at 12:57 PM..
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#72
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We typically dont have to do big parses to see how it results. We can see hit percentage, how much max hit, min hit. Adjust AC, and see immediate results. I did run some longer parses, to make sure what we are seeing in our summary debug info, is the same as it actually behaves. I ran about 15 hours of parses at different levels, different AC, vs various different mobs. An unbelievable amount of effort is going into tuning the velious raid mobs right now. We are watching the guilds attempting/killing stuff very closely and making adjustments. You want to help? Get on and raid in velious to help testing. Never ending debates on hard caps, just gonna tick people off. We can agree to disagree on what is best at this point. Even if its not totally classic. The dev posts from verant, were too vague in certain aspects. But enough detail that some improvements were possible. Hard caps will exist at lower levels with the changes being added. Lower levels, as in below level 50. H
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Haynar <Millennial Snowflake Utopia>
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#73
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High Priest being a man about it confirmed
Thx for attention to raid scene I have some final mechanical areas of interest before I get into Velious Plus Dark Souls 2 | ||
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#74
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Some weird things happening with what seems to feel like a 5% chance to interrupt a spell for every successful melee attack
Is this working as intended? | ||
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#75
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maybe we just thought ac did more than it did back then. at least in my experience, alot of things I thought were scripture were wrong. I remember stacking as much AGI as i could on my monk because it was told it helped with evasive defense skills such as dodge and parry. hard to say and hard to get it just right.
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Current Games:
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#76
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NPC and Player chance to hit should be based solely off the targets Evasive AC, there shouldn't be any other modification applied to it.
NPC and player evasion AC are dictated from Defense Skill and Agility. Aaryonar, Eashan, and Ikitiar probably need to be harder. These fights in NTOV should be INCREDIBLY long if you do not have Primals from Sleepers AND other Velious gear upgardes. You shouldn't be able to kill them unless you have an obscene number of clerics, the fights end up taking too long. | ||
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#77
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The Velious mobs already have really high AC, to the point that Shiftin is complaining. Monks are doing 50-60 dps and Rogues 70. Plus we have so many shamans, each with two slots for Avatar, that most melee will probably have it even pre-sleepers anyway.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#78
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Unless you have 20 shamans on your raid it is not even remotely possible to Avatar your whole melee force. Avatar's duration and recast time does not allow for it. Primal's should be a requirement to North Temple of Veeshan, if it is not something is wrong. | |||
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#79
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It makes no sense that I would need a primal to even approach the damage i already do in VP against the amuse bouche mobs of NTOV. Primals should upgrade your damage, not bring you almost back to where you were in the previous expansion. If you look back the the LOS updates, pure math dicates they were far from full primals when they cleared everything by Vyemm and Vulak, even though they got a late start due to being adamantly dragon faction for 2 months.
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#80
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Primals will give you an upgrade but you are not doing the damage against NPC's with the same mitigation as in Kunark. LoS was in ST a couple months before they did NTOV. Afterlife the same, its archived on their pages. | |||
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