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#1
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Why add unnecessary time sinks to a game that already makes you grind for everything else? Seriously... Do you really think Azrael is going to be the ones to come up on variance mobs?? They already are 90% offline 6 days a week lol i'm sure just the thing that will get them back in the game is a day of poop-socking.
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Bootzey
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#2
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I'm not Hivemind. I haven't played in weeks.
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#3
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Quote:
Unnecessary time sinks. OH!!! You mean EverQuest... the game. You see, the thing is about the game ... you only log in to play it when you want to. So this faux argument about variance adding "unnecessary time sinks" is a load of horse shit, to put it lightly. And if a change of no-variance to variance is literally as simple as copy/pasting code, and you assert that it will make zero difference for the server (or for Azrael)... then why are you trying to argue against it? It's a rhetorical question: your argument is invalid. In regards to the timesink thing... I think you have a honest concern. But the concern is more along the lines of, with variance you (Nihilum) will have to expend more efforts (time) towards "poopsocking" to get dragons. You already asserted that Azrael Quote:
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Last edited by hivemind; 05-30-2014 at 08:36 PM..
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#4
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o hi cast
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#5
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by that rationale, hivemind, you're punishing a dominant guild for just doing what they do.
i mean variance is fine, but if your reason for implementing it is because Nihilum is too dominant and no one can compete with them, why would you then change server mechanics because of it? that's not the route you want to take with this thread. i don't disagree that there's something to be said for variance or its capacity to help smaller guilds to some degree, if only marginally, but from the other side of things, it would just seem like punishment to the dominant guild that has already made the effort to control most of everything. of course the top guild is going be against it. it only hinders their efforts further while (potentially) benefiting everyone else. how is that even an argument against them? "you guys are too strong, so implement a new server mechanic." i can tell you that people in the dominant guild... their argument will be that there are other ways to compete here, not just with variance. simulated repop was also a stride taken by the staff to improve competition, and now it isn't good enough? According to you, it wasn't a good idea at all? When will enough be enough? ^that's pretty much what they'll say to you. | ||
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#6
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And the PVP argument is laughable. The biggest fights this server has EVER seen are a direct result of everyone knowing when a mob is going to spawn. Variance will lead to less opportunity to PVP over targets. Variance is nothing but a sham for a chance to ninja raid targets from a superior force. Trying to paint this picture that every time a raid target spawns they'll be a brawl over it is quite simply delusional. You want competition on this server? Trying having a guild besides Nihilum that doesn't shit up OOC and the forums with garbage and drive new players into our arms. Amazing how Red Dawn was able to pull 70 people into a Gore raid 2 months after forming with almost identical population numbers as we have on R99 now by taking a welcoming approach to new players. Literally 90% of our applications state something to the effect of "Azrael are assholes" when asked the question in their app why they chose us. It is Nihilum or they quit, because they'd rather quit then go to Azrael. If you want to continue to portray yourselves as elitist PVP and internet badasses that's your prerogative, but don't make threads asking for devs to change the server to fit your playstyle. Sorry that the vast majority of people don't agree with you on how this server should work, but thems the breaks. As for those that hate the zerg raiding and zerg mentality, you're just playing the wrong friggin game man. This game was BUILT around zerg raiding. Shits classic as classic can get. | |||
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#7
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Quote:
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It's honestly not a very hard concept to understand. Yes, I keep hearing you and other people from Nihilum cry and say that variance will do nothing, other than create an "unnecessary" time sink. Well, no shit you see it as an "unnecessary time sink", because without variance, you wouldn't have to expend so much effort to get so much loot. Are you honestly so delusional that you cannot see this for yourself? | ||||
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#8
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Quote:
I doubt your opinions regarding this server and how it should be utilized are unbiased. You are living through a subjective experience at all times, so it's pointless to claim that you're the most level-headed dude in the room. And it's pretty fuckin' childish to talk down to people like they're infants. There have been many changes over the course of a long period which were championed by people not in Nihilum in order to weaken Nihilum's strangle hold on the server's raid mobs. Given Azrael's very vocal mindset of "destroy Nihilum," it's not really a surprise that another hot fix to get them re-interested in the game is being proposed. I honestly don't mind the idea. But be aware that you claimed earlier in the thread that variance wasn't about the guilds on the server, Hivemind, yet you're now using them as evidence to support the idea. | |||
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#9
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nihilum would not be able to get 60 neckbeards to log in every respawn of every mob if it wasn't a scheduled time. Because of the pvp element involved.
30, yea, 60, no Therefore giving any smaller guild a chance at a fight of some kind, instead of 60 v 30 or worst. Varience was a good idea when azrael was winning, and still is a good idea now that nilly is back in zerg status. Red is not blue | ||
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#10
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Buhbuh, thanks for actually reading a post of mine. Let me remind you that I am championing for a more competitive server. A more competitive server in general, and a more competitive server than we have now.
When we talk about Nihilum being the dominant guild now, we are not speaking in subjective terms. When you make references about changes implemented over a "long period" that weakened "Nihilum's strangle hold on the server's raid mobs" realize that there is a connotation that not only has Nihilum been the dominant guild historically (ie they have had a lack of competitors and competition), but that Nihilum has been "strangling" the server because they are so dominant. That is subjective (as all connotations are), but those are your words not mine. I will reiterate that I think that it should be more difficult for the top guild/force/team on the server to remain the top guild/force/team on the server. This is what I am directly referring to when I say I want a more "competitive" server. I think that variance would not only make it more difficult for the top dog to remain #1, I think it would also make it a easier for smaller groups of people to kill content. Why do I think this? Because not everyone on the server will have the specific spawn timer for every end game mob--in fact, no one will have any exact timers. So yes--some mobs will get sniped **UNLESS** Nihilum is really able to do the "unnecessary poop socking" that you all are so convinced (and proud) you'll be able to do. But is the idea of mobs being "sniped" such a bad idea? Really, that is just saying Nihilum losing a dragon and her pixels. You guys ALL (Azrael and Nihilum) seem to be begging to have a third guild, but good luck having one of those if none of your precious dragons are getting "sniped." Seriously, get a clue. | ||
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Last edited by hivemind; 05-30-2014 at 10:27 PM..
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