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  #1  
Old 11-24-2010, 12:54 PM
Dantes Dantes is offline
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I haven't even trained it because I read that it was broken. That's something to think about, if skill-ups work, may as well mash the button.
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  #2  
Old 11-24-2010, 01:34 PM
Crone Crone is offline
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Ohh, if threat is being looked into, that makes me very happy as a level 34 Warrior. [You must be logged in to view images. Log in or Register.]
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  #3  
Old 03-31-2011, 12:50 AM
runlvlzero runlvlzero is offline
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Quote:
Originally Posted by Tokum-6n0m3 [You must be logged in to view images. Log in or Register.]
Now you can blame this on DPS that don't wait to dps but Ive had healers pull aggro off me with a single heal and the mob already at 60% cause I had yet to proc with a weapon (this case it was just me and the healer,so i had done 40% of dmg already to the mob) this was another clue to me.
I agree with this observation it just ain't right... i can have a mob at 41% hp, me at 50% hp, get two "Heals" from a cleric lvl 19 and that cleric instantaneously pulls aggro on a blue mob I've been beating on for a minute and 30 seconds using an 6/28. This just isn't right.

By the same token that mob can be at 41% hp and a druid can nuke it for the first time lvl 20 with the their 19 nuke and it will instantly aggro again on the druid.

Pure melee aggro generation is too low, or spell aggro in general is just too high.

Now vs other melee its not so glaringly bad if i hold agro on a mob for a min monks wont instantly pull it off unless they bust in with flying kicks. This leads me to believe spell aggro is a lil on the high side or "ALL" melee agro is a lil low in general.

Anyway thanks for looking into this its a really big deal and is quite painful... it can be compensated for but It is not something that promotes a healthy atmosphere for low lvls groups/tanks.
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  #4  
Old 03-31-2011, 11:04 AM
Mardur Mardur is offline
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Stick it out, my aggro was okayish back in classic, but with a couple Kunark weapons that aren't even the best I hold aggro like a champion now (pun intended).
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  #5  
Old 03-31-2011, 11:30 AM
runlvlzero runlvlzero is offline
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got no intention of quitting over it =) anyway i just wanted to point out the situation from a lvl 18 warrios perspective, i'll be 25 ish soonish (TM) and have stun whips at the very least making it possible for me to tank nps )
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  #6  
Old 04-02-2011, 03:02 PM
runlvlzero runlvlzero is offline
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using a silverish scimitar, and stun whip its better....

using firerune its not too bad
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  #7  
Old 05-16-2011, 11:57 AM
Seeatee Seeatee is offline
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I got no complaints, but rather a question, I have a level 18 war, he has a FBSS and is using 2 obsidian shards, I have a couple of nice agro weapons banked for level 40+ but are there any kunark weapons that offer better agro than 2 obsidian shards from 20 - 40? because even with FBSS and 2 OS agro can be a bit sketchy if i dont get lucky with the procs.
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  #8  
Old 05-16-2011, 12:31 PM
Dantes Dantes is offline
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Unfortunately Obsidian Shards are probably your best option, but you might try the Whip of Strangulation. 6/24, procs choke at level 10. It's a debuff and a dot, seems like it might be worth a shot since most mobs hate debuffs.
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  #9  
Old 05-16-2011, 02:16 PM
Pescador Pescador is offline
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I thought that delay used to be a much bigger deal than it appears to be now. Weren't there tons of warriors using Jade Mace or Lammy in their main hand back in the day? Here, it seems like unless you have a stun or snare proccing weapon in your main hand, you are useless. This is purely based on my memory, but I'm just curious as to how accurate this is. It's just strange that hardly any warriors are using Jade Mace or Lammy, because those used to be premium war weapons in classic. Did people back then *really* not understand that procs on an 8/24 weapon was vastly superior to a procless 9/18 weapon? Or is a low delay weapon just not as useful on this server as it should be, and/or are procs more useful than they should be?
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  #10  
Old 05-16-2011, 02:41 PM
YendorLootmonkey YendorLootmonkey is offline
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I can tell you as a ranger, we should be getting tons of aggro with our fast weapons (14 delay rat whip, 18 delay mace, 19 delay lammy, etc) to the point Jolt becomes a necessary spell. I remember having to turn off attack to let the tank regain aggro before I was able to use Jolt, and even then it was a permanently memmed spell. This would support melee swing aggro here needing some adjustment, for what its worth.
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