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  #1  
Old 10-05-2010, 12:14 AM
oldhead oldhead is offline
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Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
I actually posted this before I saw this thread. It's working correctly as it is right now. There was never any downconverting. It was advantageous to be the one to loot every corpse even if you had split on.

In zones where mobs would frequently drop ~5 plat, you could quickly make a decent amount of cash off a group of 6 who weren't aware of the split mechanics.

You little ninja looten bastage!
  #2  
Old 10-04-2010, 02:19 PM
Nocte Nocte is offline
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The existing system works ideally with a master looter who would split coins at the end of the group (or before one member left). Works even better when all the coin is split after all the bronze/FS/gems/etc are sold.
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  #3  
Old 10-04-2010, 02:43 PM
Live4Redline Live4Redline is offline
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Theres no way... with the system thats in place now you would be required to ML in every group situation. And on my server which was the same as your server we didn't ML EVERY SINGLE group we made. You would ML the ones with in reach of a vendor. Allot of it had to do with weight and carrying capacity early on with the lack of knowledge of where gear was. There would be no point at all to have /auto split turned on with the current system in place and i distinctly remember being required to LEAVE it on unless in a ML'er situation.

I think the autosplit system was more complicated then what we have in place now and didn't just end with one guy getting all the money and everyone else getting nothing even with autosplit ON.

I'd also like to bring up the point of what coin the mobs are dropping. Were the loot tables copied from Live or re-generated for the emu servers? Because if they where re-generated then its gonna be hard to copy the classic feel if they had the coins pre-split up to handle this so that the autosplit system worked more effectually. And if thats the case then your still better off doing some sort of down split system because just giving all the coins to one person isn't classic ether.


If you guys start putting this to some serious testing you'll notice that 95% of your group looting your rewarded with nothing or only one silver and some times one or two copper every split. And this was done on mobs with over five plat on them. THIS IS NOT CLASSIC. For what ever reason, due it the autosplit system or the mob loot tables its not right. It was manageable that one guy may get one plat or two gold more then the rest of the group... but not five or six plat more then the rest of the group.
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Last edited by Live4Redline; 10-04-2010 at 02:59 PM..
  #4  
Old 10-04-2010, 03:08 PM
Noselacri Noselacri is offline
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Quote:
I think the autosplit system was more complicated then what we have in place now and didn't just end with one guy getting all the money and everyone else getting nothing even with autosplit ON.
Well, that's how it was. Unless the mob dropped dozens of plat, the looter got most of it and the rest got insignificant change. Each denomination of coins had to be divisible by the number of players in the group or the guy who looted the corpse got all of it, and since most ordinary mobs don't drop 6+ plat, you'd end up with nothing but small change unless you occasionally looted as well. Mostly people just took turns, otherwise they wouldn't get anything. Autosplit was completely useless for distributing coin loot evenly.
  #5  
Old 10-04-2010, 03:08 PM
Karnek Karnek is offline
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Some of you are misremembering how things work or you just didn't loot very much. Autosplit and the /split command functioned exactly the same way. If you had a group of 6 people and did a /split 5 0 0 0 it would give you (the person doing the split) 5 plat and nobody else would get anything. Auto split functioned exactly the same way, except it performed the command for however much cash was on the body. Since mobs don't drop loot in multiples of 6 that often, you don't get 1p every kill. I don't understand why some of you think they have some crazy formula since it is a basic division by the number of people in your group.
  #6  
Old 10-04-2010, 03:15 PM
guineapig guineapig is offline
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I'm going to go ahead and say I liked the system we had in place for the past year.
This seems like a needless complication of things and adds zero fun to the game.
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  #7  
Old 10-04-2010, 05:18 PM
Shiftin Shiftin is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
I'm going to go ahead and say I liked the system we had in place for the past year.
This seems like a needless complication of things and adds zero fun to the game.
100% this. If you don't have the detailed algorithm that was used for the actual splitting system that they used, let's not try this bastardized system or even worse, downconverting coin to make people even freaking heavier with no way to upconvert again via split.

Roll it back to last week imo.
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  #8  
Old 10-04-2010, 06:08 PM
yaeger yaeger is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
I'm going to go ahead and say I liked the system we had in place for the past year.
This seems like a needless complication of things and adds zero fun to the game.
Agreed. Why'd we fix something that wasn't broke?
  #9  
Old 10-04-2010, 03:29 PM
Acillatem Acillatem is offline
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Ya on Live, everyone had a main looter and if anyone had to leave the group - the ML would do a /split, track what his current pp/gp count is and then the next split would only be for the new amount.

At the end of the group - we would go to a vendor - sell all the items, then do a
/split a b c d.
  #10  
Old 10-04-2010, 05:08 PM
Live4Redline Live4Redline is offline
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You gotta log off your Poop-Sockers and give the mechanic a try! Because I have and it doesn't feel right. I noticed it the first night Rogean put it up on test and have been playing with it none stop since he patched it.

This mechanic doesn't effect me or you, but is gonna really hit the lowbies and the new comers very hard. This is a really important game mechanic at the start of the game and just saying "Ya thats how it was" with out ever giving it a try is not very fare to everyone else. Not only that but your pushing a pre-WoW ML system on a bunch of people who've done nothing but play WoW for the past few years. This potentially is a really big deal and could run allot of people off. Not that the server could handle any more people at the moment anyways but that's not the point.

Honestly it doesn't feel right to me and I played on release, be it from the mob drops or the autosplit system its self. I remember getting coins off of mobs most of the time and not just getting nothing almost every time or one silver each off of lvl 40-50 mobs. I remember being weighted down from copper and silver and with the current system your not. Your getting one or two silver/copper a kill. You have a very small chance at all to get any coins from a mob in the current system with autosplit on. The looter gets is all and this is gonna help the monks out severally. Its not right.

Your playing with a very important game mechanic that only punishes new comers to the server. The up split and self split *bugs* have been fixed and have already put a huge change on the group game play and this push for the inferior perma ML system is just rough. Specially if we're not 100% on how to recreate it.
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Your faction standing with PlayersOfEverquest got better.
Your faction standing with Retards cannot get any worse.
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--You have looted a Spell Checker.--
Last edited by Live4Redline; 10-04-2010 at 05:12 PM..
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