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#1
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i knew that was the wrong texture for it, that's the luclin texture trying to go onto a classic model
plus, i think that's for a female troll
__________________
I hear voices in my dome, they won't go away or leave me alone
Quote:
Baas rutten, Monk Realena peacecraft, monk of cazic thule server. | |||
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#2
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Quote:
Pretty please? For laughs? | |||
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#3
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Awesome work. Thanks for posting these, they look amazing.
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#4
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Wow I was so blown away I had to try it too! The West Freeport gate was my favorite so I tried to recreate what you did using all original textures as much as possible and just adding normal and displacement maps.
Thanks for all the great info and ideas. Now the next step is a Project 1999 fan trailer... | ||
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#5
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Wow very nice looking both of you. I want to see more!
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#6
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Haha yeah I'm not sure about the troll face textures...I extracted everything from the Grobb character bin, and just chose a random troll face (all seemed to be laid out in the same fashion though..pretty standard for a head map) . The bitmap isn't even really necessary in regards to the purpose of this particular test.
The Model Viewer is great, but unfortunately is of little use if it doesn't export the UV coordinates. Re-doing everything for a whole zone would be crazy-business. All hope is not lost just yet, I think. But anyway, I will continue doing tests and exploring other routes. Thanks for your help guys! EDIT: Great news, I've solved the problem! I found a forum thread that explained what I was doing wrong. Turns out the .POV importer for Max DOES work, I was just didn't know how to access it! And the .POV format DOES include UVs! [You must be logged in to view images. Log in or Register.] Here's the info if you're interested: http://www.eqemulator.org/forums/showthread.php?t=28109 | ||
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Last edited by toddfx; 10-14-2010 at 08:38 PM..
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#8
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That's incredible. I too am hoping for more similar work!
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#9
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That stuff is gorgeous.
If you're ever in need of inspiration...ghoul lord throne! ;-) | ||
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#10
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Nice those look great! Very well executed. The canted angle and flare add greatly to the realism. Your foreground stone displacement looks great as well.
I like that you took the step to concentrate focus on the characters too. That is definitely one aspect I was missing. | ||
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