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  #1  
Old 10-14-2010, 06:47 PM
jyaku jyaku is offline
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i knew that was the wrong texture for it, that's the luclin texture trying to go onto a classic model

plus, i think that's for a female troll
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I'm trying to create something that will be optionally fun for the server, something for level 50's to do when your not busy shitting in your socks.
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  #2  
Old 10-15-2010, 01:05 PM
guineapig guineapig is offline
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Quote:
Originally Posted by jyaku [You must be logged in to view images. Log in or Register.]
i knew that was the wrong texture for it, that's the luclin texture trying to go onto a classic model

plus, i think that's for a female troll
Wow, I would love to see what all the Luclin textures look like on classic models. I can imagine some of them looking pretty damn demented. [You must be logged in to view images. Log in or Register.]

Pretty please? For laughs?
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  #3  
Old 10-15-2010, 02:58 PM
Kani Kani is offline
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Awesome work. Thanks for posting these, they look amazing.
  #4  
Old 11-14-2010, 10:20 PM
Xevin Xevin is offline
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Wow I was so blown away I had to try it too! The West Freeport gate was my favorite so I tried to recreate what you did using all original textures as much as possible and just adding normal and displacement maps.


Thanks for all the great info and ideas. Now the next step is a Project 1999 fan trailer...
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  #5  
Old 11-14-2010, 10:23 PM
Jeah Jeah is offline
Aviak


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Wow very nice looking both of you. I want to see more!
  #6  
Old 10-14-2010, 07:02 PM
toddfx toddfx is offline
Sarnak

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Haha yeah I'm not sure about the troll face textures...I extracted everything from the Grobb character bin, and just chose a random troll face (all seemed to be laid out in the same fashion though..pretty standard for a head map) . The bitmap isn't even really necessary in regards to the purpose of this particular test.

The Model Viewer is great, but unfortunately is of little use if it doesn't export the UV coordinates. Re-doing everything for a whole zone would be crazy-business. All hope is not lost just yet, I think.

But anyway, I will continue doing tests and exploring other routes. Thanks for your help guys!

EDIT:
Great news, I've solved the problem! I found a forum thread that explained what I was doing wrong. Turns out the .POV importer for Max DOES work, I was just didn't know how to access it! And the .POV format DOES include UVs!
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Here's the info if you're interested: http://www.eqemulator.org/forums/showthread.php?t=28109
Last edited by toddfx; 10-14-2010 at 08:38 PM..
  #7  
Old 10-15-2010, 08:57 AM
stayne stayne is offline
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gg man [You must be logged in to view images. Log in or Register.]. let me know if I can assist in any way.
  #8  
Old 11-14-2010, 10:28 PM
Zugruk Zugruk is offline
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That's incredible. I too am hoping for more similar work!
  #9  
Old 11-14-2010, 10:23 PM
Vulmas Vulmas is offline
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That stuff is gorgeous.

If you're ever in need of inspiration...ghoul lord throne! ;-)
  #10  
Old 11-14-2010, 10:36 PM
toddfx toddfx is offline
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Nice those look great! Very well executed. The canted angle and flare add greatly to the realism. Your foreground stone displacement looks great as well.

I like that you took the step to concentrate focus on the characters too. That is definitely one aspect I was missing.
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