#311
|
|||||
|
Quote:
Quote:
| ||||
#312
|
|||
|
Yaw you guys hit that nail on the head.
=) Saw Venril tap to full on a lazy raid. I got immersed quick. Remaining question is if the Inny/Phin AoE should also dispel. And also to distinguish between Inny 1.0 and 2.0 functionality [You must be logged in to view images. Log in or Register.]. Edit: Stream of Acid says not dispellable on a number of sites... but then again it lists winged death/ignite blood the same [You must be logged in to view images. Log in or Register.]. I'd put it at 9 strength? Most guilds who killed warder/nex are wall dodging anywhere that I can find anything so it appears they went that route rather than worry about dealing with dispel... I'm just worried that some of the non-player casted dots might have issues after a change like this... tbh I'd say anything that isn't player castable from a raid NPC is strength 9 or something that cannot be dispelled. | ||
Last edited by Nirgon; 08-19-2014 at 01:41 PM..
|
#313
|
|||||
|
Quote:
Quote:
That gives a little insight behind why dispels seemed random.
__________________
| ||||
#314
|
|||
|
Sounds like it hits any buff where dispel counter >= spell counter. Skips what it can't hit and comes back and deducts counters from stronger buffs if it couldn't 1 shot a spell.
Think they should just increase buff and dot counters and be done with it. Maybe not perfect by way closer to how it was.
__________________
Pro-Rustler since 1974.
| ||
#315
|
||||
|
Quote:
H
__________________
Haynar <Millennial Snowflake Utopia>
| |||
#316
|
|||
|
Nake dispelling is the need. Add MR to see the impact. Do a variety of spells, assign buff strengths based on level of spell and/effect. Figure out how save chances work vs MR.
Oh ya, and thats a lot of work. Possible? If mechanics still exist on eqlive, then i can reproduce it probably. H
__________________
Haynar <Millennial Snowflake Utopia>
| ||
#317
|
||||
|
We have a couple people in Nihilum trying to log on to live servers to test dispel counters, though the system was largely changed around 2002-2004. Old posts about MR involved in dispels sound like someone was jumping to conclusions. Reading through all these old dispel related threads reveals most players didn't understand the concept of counters, especially as they applied to dispels, and this led to several weird theories including the involvement of MR.
Quote:
I believe they were mistaken about the level of the entity being a factor in the counters rather than the level of the spell itself. High lvl npcs/pcs don't generally cast lower level spells and this isn't the way counters worked with poison/disease.
__________________
| |||
#318
|
||||
|
Quote:
Prove to me what does. At this point I have concluded there are some mechanics at play that we do not fully understand. And I will probably need to spend 10-20 hrs on my own to figure out. Will it be fixed soon? Not likely. H
__________________
Haynar <Millennial Snowflake Utopia>
| |||
#319
|
|||
|
Ya I'm testing it right now on live.
Will post logs, but seeing a lot of randomness. I'll do whatever I can to help, but I'm not sure at this point what can be proven using a version of EQ thats 13 years older than the one we're trying to emulate. So far I'm seeing cancel magic take anywhere from 1-4 casts to remove an Aegolism casted by a level 85 cleric. Heroism takes 1-3 cancel magics to remove. I'm going to give heroic bond to a low level and see if its harder to remove a high level characters buff casting low level dispels. The only thing I can see for certain is Annul magic 2x(9) takes top 2 slots every time.
__________________
| ||
#320
|
|||
|
I am thinking there are values based on the effects a spell has. Not always easy to look up. I will try to push my spell parser i use to git, so i can give it out. I did a version for dalaya, but this one is more for titanium. Big issue is the spell icons dont match.
H
__________________
Haynar <Millennial Snowflake Utopia>
| ||
|
|