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#1
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I would just like to note that there was nothing hard about mc. As long as one person had a general idea what mobs/bosses did the other 39 could be braindead and it was still a breeze.
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#2
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That can be said about....... anything.
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#3
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I have only read the final page of bickering without going backwards to the previous pages of bickering. On this final page, there was no mention of downtime and mana regen on EQ vs. Vanilla WoW. I think this, coupled with the fact that an average enemy in vanilla WoW took roughly 1/4th as long to kill solo, and EVERY class in WoW was able to solo level to max level without twinking should be addressed in your arguments.
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#4
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Quote:
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#5
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Quote:
I would have to say that eventually end game won't even matter in the conversation anymore in terms of difficulty, or anything else at that and will strictly be revolved around the lving process. Even then, the skill required to maximize the performance of your character is still much higher in WoW. Eventually all aspects of WoW in this argument are going to be removed though for some of you to try and keep arguing that EQ is harder by trying to argue that you lvl up only off quests, never touched a single mob, and did it naked and can max dps with 1 button in WoW. When we eventually do hit this road, I will concede that EQ is harder, but not off the pretense that it is true, but based off the fabrication that some of you EQ fanboys have created to not deter your love for EQ (which your love is perfectly fine, but some of you are so inept, you don't realize how wrong you actually are). | |||
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#6
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Well the issue with those comments has been addressed. There has been many times mentioned that EQ isn't "hard" based on things like that, it is just time consuming. For example, I camp the bandits in lfay as a lvl 15 mage. Send my pet, throw out like 8 nukes to completely deplete my mana and kill it all. Afk till repops, go make a sandwhich or something. There isn't any real skill involved in the afk process lol. This is actually where a lot of the issues arise on the difficulty of EQ vs other MMOs is the lvling process and how fast is can be done in other games, without any regard into how HARD actually is the lvling process on a skill basis.
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#7
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So how exactly do you define the difficulty of an MMO?
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#8
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I also base it off of the mechanics presented to you, for example, commonly referred to as twitch mechanics, but not limited to. These are present at ALL levels in WoW, and even more so in End Game. In classic EQ, in comparison, are basically non - existent, and this is me being generious, I don't think they are existant at all. So excuse my ignorance here, because lvling to max lvl didn't have anything, and due to the nature of end game stuff and being zerged, it didn't matter if anything did have said mechanics. There is a few other things, but those are the big ones. | |||
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#9
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You're just proving forensic's point with this post. You're right, camping the LFay bandits as a level 15 mage would not be hard. But do you know what is hard? Going deep into something like Befallen at level 15. So of course EQ can be easy if you take the easiest path through the game. Camping 1-3 spawns in the safety of an outdoor zone is not in any way indicative of EQ's difficulty level.
__________________
Live:
Nubben, Level 80 Rogue, formerly of <Silens Dauthus> now of <Dark Bane> (Mithaniel Marr) P99: Nubben, Level 16 Rogue | ||
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#10
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Quote:
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