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#1
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![]() Heard this way too many times, so two things:
1) PvP was only stopped in Dagnor's Cauldron after the mob was killed. This was necessary in order for me to sort out who was present for the kill and who wasn't, in order to determine who was allowed to roll. PvP was not stopped so that people could cooperate. Anyone who thought that was the case is greatly misinformed. 2) In regards to running a "PvE" event on a PvP server, I fully expected PvP to go down. I actually had hoped for a large two or even three-sided battle between the various factions. But I had also hoped that after the fight was over, everyone would join together to down the target (which would require upwards of 50 level 50+ characters), with the winner of the PvP side of things grabbing loot rights. It's akin to dropping a mob in the middle of a zone with some items after summoning all the high level characters there. Then telling them to fight for the loot. The only difference being that the mob in this case was extremely hard to kill, dynamic, and a much more interesting fight than what you see from other NPC's. Lets be honest, hopefully none of us are here just to auto-attack bosses that have been researched and quantified over and over for the last 15 years, to the point where everyone knows how to beat them. But a massive fight after a huge PvP battle with mechanics that you've never experienced before should have been an experience everyone could enjoy. I hope that clears things up a bit. I'm sure there are some of you who still think that you can only run pure PvP events on a PvP server, but that shouldn't be the case. We've done that, it's fun, but this was something different meant to get everyone to experience a massive boss fight together. | ||
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#2
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![]() Sorry then its Haynars comment that threw me off: "players interfering with GM events".
Explained like that it sounds pretty allright, besides that loot distribution stop the pvp thing. Like i said in the other thread, ideally never should you have to stop any pvp for any reason, maybe have a thread brainstorm about what other options there is so that pvp can carry on at all times. Im much for "PVE" events that players fight over for, its what ive been pushing for here for years. | ||
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#3
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![]() Derubael you don't need to explain anything to these morons. Nobody as legit as you.
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#4
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![]() Sorry Derubael, unless there is a cap on players and hard coded team, think of your GM event as having the same outcome of a repop day, where 1 group of players outzergs the competition.
The most zergiest and geared guild comes in, controls the zone and waits for reinforcements while griefing the rest of the server. | ||
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#5
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![]() Quote:
you made a serverwide message that pvping during the next 5 mins of the fight you would be banned. you said it yourself during your stream. HEH | |||
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#6
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![]() Quote:
Also, don't evade your forum ban. | |||
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#7
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![]() [Fri Sep 05 20:45:59 2014] Targeted (Corpse): Dread's corpse <--- jib, how could there be 5 more minutes in the fight if I'm targeting the NPC's corpse a whole 2 minutes before I made the first broadcast? [You must be logged in to view images. Log in or Register.]
[Fri Sep 05 20:47:54 2014] You broadcast, 'DAGNORS CAULDRON IS A NO PVP ZONE FOR THE NEXT FIVE MINUTES' [Fri Sep 05 20:47:55 2014] Derubael BROADCASTS, 'DAGNORS CAULDRON IS A NO PVP ZONE FOR THE NEXT FIVE MINUTES' Anyway, i think that's a sufficient explanation. PvP was never "turned off" during this fight, it was just impossible to fairly and accurately distribute loot with Azrael coming in from Unrest to PvP - people would have missed out on rolls, etc. @hey - There are a couple ways to do this, but would require Nilbog pre-scripting the event. He's hard at work on Velious and I am not going to pull him away from that! So if we want to run any "loot" events in the interim, we'll have to pause PvP during the reward phase (like we've always done, lol! Nothing new here). <3 you guys, but it's the love a parent has for an unruly teenager [You must be logged in to view images. Log in or Register.] Edit: I almost forgot to add, just for you jibpal. HEH | ||
Last edited by Derubael; 09-07-2014 at 07:50 AM..
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#8
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![]() In the future with GM events, you should very seriously consider banishing guilds and players who don't want to participate in the ways you've specifically outlined. You can permanently or temporarily banish people for disobeying you. Teleport them to Erud's Crossing and all their porters to Permafrost or something.
You have every right to make those hard line decisions, and what's more, you shouldn't be fearful to make them. They're perfectly reasonable responses. Let people cry. Turn off tells and global ooc off for the event (if possible). You're doing them a service, and if they can't find a way to make it work for themselves, oh well. You're not here to babysit people. You're here to keep order, and certain groups of people acting like complete dicks during an event meant for more than one guild or one alliance of guilds is the perfect situation for you to exercise the power you have to its fullest extent. There are many solutions to that. You would have saved yourself hours of headache by just kicking them all from the GM event entirely. From what it sounds like, they literally went against the exact purpose (explicitly stated) that you had in mind for that particular event. It isn't like this ethical conundrum - people were being dicks and incorporating players from their crews only, and in the shittiest ways possible at that. | ||
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#9
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![]() Quote:
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#10
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![]() Quote:
Red 99 is one of the few remaining open world PvP enabled MMORPG's. The world, the community, it's factions, are all shaped by the players. They control the outcome of the day to day workings on the box, and, inevitably the future of the server as a whole. It's up to the players to make decisions - good or bad - on how they want to handle a given situation. That's the beauty of an open world PvP environment and the culture that forms around it. The freedom to choose your fate and the fate of those around you is a powerful draw to the server, and something I don't want to take away. In the end, for better or for worse, the players will control the direction this box goes in. We're only here to provide and enforce a loose set of guidelines to help the server thrive. Beyond that, it's up to all of you to make the server great, or watch it burn to the ground around you. As a side note, I do appreciate everyone who's said thanks, or let me know they enjoyed the event, or made a post in defense of the event. You guys put a smile on my face today, and are the reason we do what we do. | |||
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