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  #1  
Old 10-16-2014, 08:58 AM
Daldaen Daldaen is offline
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http://www.therunes.net/forums/viewtopic.php?f=3&t=896

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That's the answer. You can split the guards from Vindi by getting the guards far enough away from Vindi that he won't come to their aid. But they are linked, and that's why any pets that are engage the guards need to a /pet back off afterwards or else they'll engage him on incoming.
Basically the way it was done was by getting them stuck in geometry, or by tagging all 3 with an FD class and running south, then tagging Vindi and running north. Once the guards and Vindi are far enough separated the posts claim they won't follow. But generally this pull takes longer than it would take for most guilds to kite all 3 and peel -> kill the guards 1 by 1.

I'm sure on this server it will just be a kitefest, see CT.

Tormax however the mobs would path regardless of where he was in zone.
  #2  
Old 10-16-2014, 09:56 AM
Byrjun Byrjun is offline
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Should get some information on how the tethering is supposed to work. I assume this is the same mechanic that Sir Lucan and Brother Jentry have in Freeport. I've rooted Brother Jentry and pulled Lucan to the EFP zoneline, zoned back to engage Lucan and Brother Jentry would come running again all the way from the militia house.

When we did Vindi on live it seemed like splitting him from the guards was just something monks were expected to know, and it didn't really take that long. Set up the raid in the cubby and a monk would bring Vindicator sans guards. I didn't play a monk though.
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  #3  
Old 10-16-2014, 10:25 AM
Daldaen Daldaen is offline
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Just got on live to play with him.

The live version the 2 guards for Derakor stick close to him and snaring them doesn't park them like it does every other mob, they follow him even when snared.
  #4  
Old 10-16-2014, 03:48 PM
dolphy dolphy is offline
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I went on live to play around a bit too. I noticed a few things regarding the mechanics.

1) The call for assist only occurs when you damage or do something to increase your aggro with the mob, however social and proximity aggro do still apply.

2) Vindi calls assist to his guards and vice versa.

3) The assist call has a distance check, if they're separated too much, the assist call to the distanced mob will fail. I had Vindis guards separated and I would actually see Vindi appear on my aggro list then disappear again every time I damaged the guard. Distance was roughly from the ice wall to the ramps up to arena. I walked the guards to the ice wall
slowly and then I got close enough for the assist call to actually work.
  #5  
Old 10-16-2014, 07:06 PM
Kender Kender is offline
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I pulled Vindi alot as monk. I tagged him and ran out into the middle of the arena. Vindi wouldnt path correctly so him and his guards would warp on top of you. at that point you FD.

occasionally, vindi would warp slightly before his guards and the fd meant split is done and someone could tag vindi while i stayed down to make sure guards reset

Otherwise, I waited until vindi starts running back. when he and his guards got to the ice wall they would run against it then warp to spawn. usually the guards would warp before vindi then i could stand as soon as the guards warpped. if i'd been unlucky with a mem wipe i had to run forward and retag vindi before he also warped.

Vindi didnt always warp last against ice wall but usually he did.

This technique also worked with the statue and his guards


2 monks often made the process alot easier

the pathing through the icewall was really screwy
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