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#1
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The one time we follow Divinity in, you guys cry like we cant break Fear because your train attempts failed? Not sure if I miss the game play or the drama the most. Which ever one it is, I enjoy them both. TMO totally needed a thread like this. Anyways, for all you serious cats out there that want to make shit dead, let me redirect you here- http://www.project1999.org/forums/sh...ad.php?t=19579 | |||
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#2
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and Terragon I wouldn't worry too much about TMO, after a week or 2 of training/ksing planar raids the few non-douchers will leave and they'll just be more food to feed the da zergmachine. | |||
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#3
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#4
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Guys, TMO controls the server okay? This is serious. Take them seriously. This is serious.
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#5
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__________________
![]() Swishahouse Swishablast Luminary of 57 Spirits Junglist Bard of 16 Anthems Pokeball Flinger | ||||
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#6
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(This portion is not directed to anyone in particular) The problem lies in the guilds that think just cause they were in the zone first they somehow "own" the zone. I for one am not gonna zone into Fear or Hate 2 hours before repops and poopsock trash. If you don't realize that their are 8? maybe more guilds after the same loots and there will be some degree of competition then you are an idiot. | |||
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#7
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For 3-4 Fear breaks and clears in a row we had "guests" who would show up with ~10 people (not enough to break the plane) and then enter right behind us after we had it broken and make a mad dash for their desired mobs. It would be fine had they showed up with 15-20 -- a force large enough to break it themselves and a force that can actually call themselves a raid, rather than a group and a half force who is there riding on the coat tails of the guild that had broken it. Zoning in with 10 people after a guild of 25-30 breaks the plane, then proceeds to pick out what they wish and accuse the other of training is the epitome of douchebaggery. If you can't break it yourself then you don't belong there. | |||
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#8
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Tmo has never been in fear with under 14 and that day we broke with 14... sorry you need 25+ to break fear QQ
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#9
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#10
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Since the revamp (least in terms of AC, summoning mobs and that massive social aggro) it's become far harder. Lowest number we've done it with since then was 15. You've really gotta know what you're doing if you come looking to break fear with under 20, now. But we're digressing... there have been guilds that have numbers so low that they can't break the plane so they decide to raid fear after it's been broken, and that's a dick move. | |||
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