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  #1  
Old 12-01-2014, 11:29 AM
Genedin Genedin is offline
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Well that clears up one question, thanks for the response and your hard work.
  #2  
Old 12-01-2014, 11:47 AM
Smedy Smedy is offline
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Isn't lifetaps suppose to heal for PVE damage whilst doing pvp damage to target in pvp situations? i'm pretty damn sure that was the case on live

Example:

Your lifetap does 500 damage in PVE

You cast it on a player in PVP it does 330 damage (33% reduction for pvp or whatever we have here)

But the healing amount for the caster would still be 500 hp.

Confirm/deny is this implemented or is it still broken? Necro is an awesomelly fun class to play when they work, so versatile can literally do anything in a group.
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Old 12-01-2014, 11:55 AM
Thrilla Thrilla is offline
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Quote:
Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
Isn't lifetaps suppose to heal for PVE damage whilst doing pvp damage to target in pvp situations? i'm pretty damn sure that was the case on live

Example:

Your lifetap does 500 damage in PVE

You cast it on a player in PVP it does 330 damage (33% reduction for pvp or whatever we have here)

But the healing amount for the caster would still be 500 hp.

Confirm/deny is this implemented or is it still broken? Necro is an awesomelly fun class to play when they work, so versatile can literally do anything in a group.
Still broken. Have not been able to provide prof, so it remains unchanged. Community is split on whether its working as intended. Lifetap is a HEAL, Superior Healing doesn't heal for 66% does it? :P that's a battle for another day
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  #4  
Old 12-01-2014, 12:07 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
Isn't lifetaps suppose to heal for PVE damage whilst doing pvp damage to target in pvp situations? i'm pretty damn sure that was the case on live

Example:

Your lifetap does 500 damage in PVE

You cast it on a player in PVP it does 330 damage (33% reduction for pvp or whatever we have here)

But the healing amount for the caster would still be 500 hp.

Confirm/deny is this implemented or is it still broken? Necro is an awesomelly fun class to play when they work, so versatile can literally do anything in a group.
If you broke a rune with a necro tap, youd only get the amount it actually did in damage back.

So.

Damage done = damage healed.

This is another reason people drained pets in necro botb... full returns on heal... full damage done to pet... getting their pet down obviously important too for sealing win [You must be logged in to view images. Log in or Register.].

Would never ever refuse Thrilla otherwise but I got drained by necros a lot in my day (best EQ pal was one) and had a wiz epic. Kringe's 2 cp is appreciated as well. I could be wrong of course but I'm real solid on this one. I know the vexing/bond/vamp/sk epic should heal for full.
Last edited by Nirgon; 12-01-2014 at 12:15 PM..
  #5  
Old 12-01-2014, 11:47 AM
Runya Runya is offline
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^ terribly excited to tashan someone
  #6  
Old 12-01-2014, 12:09 PM
Thrilla Thrilla is offline
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yea, it could just be a illusion hard to remember

but with melee's hitting so hard, never missing, and spells doing so much damage I guess it's easy to mistake how effective a 220ish point lifetap would have been on live without all that stuff
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  #7  
Old 12-01-2014, 12:55 PM
Burgerking Burgerking is offline
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Quote:
Originally Posted by Thrilla [You must be logged in to view images. Log in or Register.]
yea, it could just be a illusion hard to remember

but with melee's hitting so hard, never missing, and spells doing so much damage I guess it's easy to mistake how effective a 220ish point lifetap would have been on live without all that stuff
Yea Nirgon is right used to tell our friends not to be tapwhore, and tell um to stay oor for a necro we we're group ganking. Let the necro tap the wiz and enc while the shaman stayed back abit, because they regained no HP's vs skin.

With new dispel mechanics and counters on MR dispels necro's gonna be a lot better, takes a double pumice to remove allot of stuff and will take buffs before it gets some dots off. But I agree not gonna matter much if melee's are hitting the way they are, fuck a deflux when u got one shotted by a rogue. Hopefully AC mit and Dual Wield, doubleattack rates will have corrected most of this.

But I didn't get to test melee attacks.

Overall Grats to Haynar for allot of hard work. Special thanks to Nirgon and Colgate for helping to test allot of this stuff before it was implemented.
  #8  
Old 12-01-2014, 01:16 PM
karsten karsten is offline
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how much time did you allot to your testing
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  #9  
Old 12-01-2014, 01:45 PM
Smedy Smedy is offline
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Quote:
Originally Posted by karsten [You must be logged in to view images. Log in or Register.]
how much time did you allot to your testing
lol'd

also where was the invite to do testing? red99 is very biased and having 1 guilds top shift players do all the testing while the rest of the server is in the dark isn't a good idea, not saying nirgon or colgate would fuck you over but in general, not a good idea.

wouldn't want lasher to go in and test the druid epic so we have unlimited range unresistable druid click snares again in pvp now would we, good memories pals.... [You must be logged in to view images. Log in or Register.]
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  #10  
Old 12-01-2014, 02:01 PM
Burgerking Burgerking is offline
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Quote:
Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
lol'd

also where was the invite to do testing? red99 is very biased and having 1 guilds top shift players do all the testing while the rest of the server is in the dark isn't a good idea, not saying nirgon or colgate would fuck you over but in general, not a good idea.

wouldn't want lasher to go in and test the druid epic so we have unlimited range unresistable druid click snares again in pvp now would we, good memories pals.... [You must be logged in to view images. Log in or Register.]
Whoa nobody was assigned to testing, all we did was log on beta and test things and report back data. ANYONE could have done this. If you want more participation in testing than test and post on bug reports. It's not an exclusive club.

Quote:
Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
your mental capacity infests the pvp bugs forum too, we have seen you make posts which balantly disregards classic everquest in favor of your own class, raging about shit you have no fucking idea about, it's time to stop posting
You know all those bug reports that you were bitching about me for, yea those helped implement some of the things you saw in the patch. None of which helped my own class the shaman, if anything allot of them actually were bad for my shaman. If I didn't test full fire and cold resists on spells would have been set to 90 instead of 130 which is way closer to classic. On a Shaman 90 fire cold for full resists would have let me bone up on HP gear and put me in a much better spot but it isn't classic. Ultimate irony about your statement is the fact that you agreed with everything I said in bug reports but tried to use it as ammo for your trolling on RNF.

Next time instead of trolling, test and your input will be included.
Last edited by Burgerking; 12-01-2014 at 02:08 PM..
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