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Old 01-16-2015, 12:20 PM
Orruar Orruar is offline
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Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
14 days of double exp caters to the neckbeards who missed launch.

Do double exp weekends for a few months instead.

I am almost done hacking together a few diff UIs to get what I like. Then i will make the grind to level 6. Rawr.

H
I wasn't suggesting they now do 14 days of double xp. I'm saying the last 14 days of the server were essentially double xp. And it's not a big deal really except to the people who want an excuse to get offended about something. We all know the type. If Mandalore was born in the middle east, he'd be railing against cartoons or beating women for reading books.
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Old 01-16-2015, 01:53 AM
Mandalore93 Mandalore93 is offline
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For what it's worth, I don't think they did it on purpose to level their friends. Just happened to be something that for whatever reason they didn't fix immediately before server dropped.
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Old 01-16-2015, 01:54 AM
Swish Swish is offline
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Why do these other servers always fuck up on the basics? I can totally understand people being angry when they change XP rates after the welfare check players have hit 50+. That's not advertising consistency at all.

Epic Emu didn't even bother with a beta, just released a stock PEQ server on the opening night, nerfed the shit out of the XP so that you had to do ~100 mail quests to get level 2 - and decided they'd fix the server as they went. Terrible. Most of the serious problems naturally got solved long after most players went back to P99/EQmac/etc.

How to do a server properly? Look at P99, that's why we're all still here on these forums and haven't wandered off [You must be logged in to view images. Log in or Register.]
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Old 01-16-2015, 02:18 AM
pharmakos pharmakos is offline
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project1999 was pretty rough when it was first released, from what i hear.

here are a couple threads from October 2009 about EXP being borked on P99: http://www.project1999.com/forums/showthread.php?t=310 http://www.project1999.com/forums/showthread.php?t=257
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Old 01-16-2015, 03:33 AM
Mandalore93 Mandalore93 is offline
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This has a lot less to do with the 80 or so characters very over-leveled and more to do with reputation. Reputation is everything when you're trying to gather critical mass for any project. For an EQ server trying to get a foothold in a very small niche space even more so. We're one degree removed and this is how much we're already fighting over it in the space of a day.
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  #6  
Old 01-16-2015, 03:45 AM
Secrets Secrets is offline
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Originally Posted by Mandalore93 [You must be logged in to view images. Log in or Register.]
This has a lot less to do with the 80 or so characters very over-leveled and more to do with reputation. Reputation is everything when you're trying to gather critical mass for any project. For an EQ server trying to get a foothold in a very small niche space even more so. We're one degree removed and this is how much we're already fighting over it in the space of a day.
This 'project' isn't about reputation or player count; I could care less how many people play on the server. That isn't the point. It is to recreate EQMac-era EQ, and provide the code and database needed for anyone to do so. A for-play server just happens to be something that exists that is officially supported by the team.

If the play server gets 0 people and some other person makes their own copy of the server, gets population, and still contributes back to our project, I would have no issue with that. I couldn't even give two shits if Toop, Rogean, P99, EQClassic who ever, used the code as long as they contributed back to our code repository.

Obviously I'd frown on someone making a server out of a vendetta they made up with a conspiracy in their own mind, but I won't hate them for it as long as they contribute back to us in some way.

Anyone who wishes to help fix the exp formula can download a copy of the code and make a pull request themselves. That is the kind of open-ness I am trying to foster here, not 'us-versus-you'.
https://github.com/cavedude00/Server...f0656b03d97107
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Last edited by Secrets; 01-16-2015 at 03:50 AM..
  #7  
Old 01-16-2015, 10:27 AM
Orruar Orruar is offline
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Originally Posted by Mandalore93 [You must be logged in to view images. Log in or Register.]
This has a lot less to do with the 80 or so characters very over-leveled and more to do with reputation. Reputation is everything when you're trying to gather critical mass for any project. For an EQ server trying to get a foothold in a very small niche space even more so. We're one degree removed and this is how much we're already fighting over it in the space of a day.
Plays on P99. Makes argument that server reputation is everything. Perhaps you are new here, but there have been some pretty massive shenanigans in P99 past that damaged its reputation for fairness/equality/etc.

Fact is, if you get any halfway decent early EQ EMU working, people will flock to it. Even if they know that the raiding game involves sitting on at character select for hours waiting for the text message to log in and then zerg down a 32k dragon with a force that is 5 times larger than is needed to actually win.
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Old 01-16-2015, 04:40 AM
Mandalore93 Mandalore93 is offline
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I've got a bridge to sell too. That's honestly bullshit and everyone knows it. Everyone knows it when the P99 dev says it as well. You'd have to be a complete sociopath to work on something for hundreds of hours then turn around and be like, "Nah, totally cool if people thinks this sucks ass and everyone hates it."

Unless you're one of those extremely rare craftsmen who takes pride in his craft by itself. Which would be a fucking wonder if those types all drifted to coding EQ EMU. I have a lot more respect for a guy who openly states, "Ya, I've been working on this bitch quite a bit. I want this to succeed and would justifiably be pretty pissed if it goes down." It's just simple human nature from my point of view but carry on as you please sir/madam.
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Old 01-17-2015, 04:49 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Mandalore93 [You must be logged in to view images. Log in or Register.]
I've got a bridge to sell too. That's honestly bullshit and everyone knows it. Everyone knows it when the P99 dev says it as well. You'd have to be a complete sociopath to work on something for hundreds of hours then turn around and be like, "Nah, totally cool if people thinks this sucks ass and everyone hates it."

Unless you're one of those extremely rare craftsmen who takes pride in his craft by itself. Which would be a fucking wonder if those types all drifted to coding EQ EMU. I have a lot more respect for a guy who openly states, "Ya, I've been working on this bitch quite a bit. I want this to succeed and would justifiably be pretty pissed if it goes down." It's just simple human nature from my point of view but carry on as you please sir/madam.
Perhaps you don't understand what it's like to create something for the sake of creating it. I guess I'm a sociopath or a rare craftsman in your mind.
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Old 01-16-2015, 05:43 AM
pharmakos pharmakos is offline
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the fact that they're making everything open source sort of invalidates those arguments mandalore

if you think you can launch a server more successfully then go ahead and download their open source database, improve upon it yourself, and start up a server with a better initial reputation than theirs has.
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