#21
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Quote:
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#22
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Warriors do more DPs and raw tank better.
But about the best utility you will get is a halfing war with sneak pull. But 8/10 raid tanks are ogres for frontal stun. Knights level slower....and SKS more DPs but have more self utility ie invs/fds/fears etc. | ||
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#24
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Good info. I just made a war. He's lvl 4-5. A guild mate (Dark Winter) is twinkling him out a bit. I look forward to Tanking in the future!
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#25
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If you like it, yes its worth playing.
__________________
Butchh | Facetious | Knockers Jayce | Briefs | Squash | ||
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#26
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Paladin gear rots all the time, so go Paladin if you want free gear. Plus Paladin has the easiest epic of the three. Also, I hear Paladin's flatus doesn't stink.
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#27
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can confirm warrior sneak pulling is OP
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#28
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Warriors are suppose to have 5% mitigation bonus over knights(no clue if implemented on p99). Sneak pull is nice, use it a lot on my warrior. SK is fun if you like pulling/soloing, but DPs of SK well below warrior. SK/pal miss a lot. Paladin, never played, just seemed to be worthless to me, no fun spells for my liking, though pallies can be good pullers with pacify. In the end be a monk, can tank, DPs, FD, and even tank a lot of raid bosses.
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#29
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Warriors are necessary for raids due to their 55+ disciplines. They also have higher skill caps at 40+ mailing them slightly tankier. All of this means precisely jack for groups. However warriors do offer better dps output.
Paladins are also vastly superior to shadow knights because they keep their armor clean. Short: Group/Solo/Raid OT: paladin/sk Raid MT: Warrior | ||
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