#51
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implement mounts!
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Pint
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#52
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But yea. Mounts dumb. Required use of new graphics to use, gross.
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hello i'm cucumbers
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#53
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I had two problems with Luclin. First, it was the beginning of the end for the porting business. I understand that people had to wait for the spires to activate, but part of the challenge of Everquest was mobility, if you chose to play a class that had limited options.
Second, the bazaar destroyed the East Commonlands trade. We can haggle over prices in East Commonlands, and it's more true-to-life as far as the idea of not having all items available at all times to buy. | ||
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#54
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It turned the game from a medieval fantasy with dragons and goblins into a crappy episode of Star Trek.
Enemies being named BLARGH BLERGH FIEND kinda gives me the impression that the devs just gave up.
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Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened>
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#55
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#56
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Here, since I am cranky with nothing new to contribute at this time and quoting oneself has become so fashionable if late, I give you my response to Wednesday's discussion on this same issue:
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#57
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#58
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Luclin simply dropped off into the uncanny valley, breaking immersion. People come to p99 because they still wake up at night from fevered dreams just wondering, "What if?" Its undeniable that what Everquest is today started with Luclin. Luclin is just a clear demarcation between "What it was like and what it became." The trauma of this cognitive dissonance will probably never heal. ;D
I don't think most people really hate Luclin, everyone seems to like something about it; they just don't want to play the game that ended their cherished fantasy worlds. | ||
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#59
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#60
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