#11
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The Fer'esh came from the Lesser Charbone :-
http://everquest.allakhazam.com/db/item.html?item=196 Tarnished Shan Tok was from Scalebone :- http://everquest.allakhazam.com/db/item.html?item=289 | ||
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#12
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Ive been camping Kurns for about 2-3 hours on my 51 shaman and noticed what they say is true...the undead Jester is always spawning and the spawn time only seems to be 6-7 mins vs 18 mins or so (what it should be). Also he seems to be actually trying to hold the item "hollowed skull"...it appears as a bag, like he's actually got it equipped in primary slot...this should not be
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#13
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In addition, when you loot the hollowed skull item from the jester, it auto equips in your secondary slot and appears as a large bag in your characters hand as well.
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#14
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Note that hollowed skull quest was broken in kunark. Wasn't fixed until Way after Velious. Also Before they patched kurns the Jester use to be rare spawn , Like once every 3 hours. It wasn't until they updated it he would spawn so dang much. I remember camping the iksar beserker club for over 10 hours at times. This was my all time favorite weapon at 7 dmg 18 delay effect fleeting fury =). The jester within those 10 hours I got maybe to spawn 3 -4 times. And the Club was rare like 1 out of 5 times , That combined with the spawn time. You really had to get lucky to get club. Wasn't as rare as the bargyn spawn for the claw , or even the notorious Solist Icy wand!!! I never got one =(
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#15
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yes, it was off of fingered and thick boned..I didnt see any fine steel on their loot list.
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#16
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Added undead crusader, Burynai Forage, Burynai Forager, remaining thick boned skeletons.
Each thick bone is a unique npc, and are on BurynaiLegion faction Ditched Crackling Bones, flesh ripper, tower guard. Added pathing to stationary NPCs that needed to path. Consolidated npcs that existed as multiple spawn2s Added pathing to npcs lacking it Fixed loot issues and added loot tables to new npcs Kurns should be damn near flawless after the update. Things I'm interested in hearing after the update: NPCs that should roam but aren't. Fine tuning details. And has anyone been fortunate enough to find the odd mole? Was expecting someone to call that a bug by now. | ||
Last edited by Uthgaard; 12-08-2010 at 04:40 PM..
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